An Efficient Message Management Scheme in Game Engine
Essays on Playback Theatre Introduction
A Study on Online Game Experience and Social Self-efficacy
스크린쿼터의 추억
A Study on the Internal Characters of Gambling Games
The influence of social self-efficacy on online game satisfaction
Balance for Fighting System between Characters
A Study on the Relative Importance of Games in Leisure Activities of University Students -Emphasized in DaeGu, KyungBook-
The Adaptation of Filipino Migrants in Jeju Society: the Overseas Filipino Workers, the Entertainers, and the Marriage Migrants
A Study on User Created Content of MMORPG -Focused on the Process of Game Play and Game Design-
A Study on Users' Desire according to the Changes in the Result of Game Scenario
The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention
여름마다 돌아오는‘스크린 독과점’논란의 실체
A Semiotic Analysis of Starcraft : Sense Analysis by Greimas's Carre Semiotique
2017. 12. 8(금) 제 229호
개화기 공연예술의 변화와 그 의미
블레이드앤소울(Blade and soul); 게임의 영혼
「광산구 영상콘텐츠 공모전」작품 모집 공모
2020 전주영상위원회 영화마케팅지원 사업 작품 모집
제2회 한중국제영화제 단편 출품요강
제16회 미쟝센 단편영화제 ’장르의 상상력展’ 출품규정
제18회 미쟝센 단편영화제 ’장르의 상상력展’ 출품규정
靑丘永言 465~476
막차는 좀처럼 오지 않았다