Introduction of New Game Paradigm-Digital Physical Field Game
Design of Avatar-based Game System for Immersion Improvement in Entertainment Space
A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective
Virtual Culture Production of Game-Focus on 'Machinima'
진청256-285
A Research on the Balancing among the Users of MMORPG through Analyzing the Preferences of Playing Game for the Types of Individual Characteristics
A Research on the Physique Reformation of the Player Character Depending on the Character Status in MMORPG
A Study on the Correlation about Creating Component of Pleasure and Satisfaction on FPS Game
A Study on the Irony of MMORPG Character
A Study on Factors to Affect Reuse Intention and Conversion Intention by Evaluation after Game Use - with Two FPS Games as a Main Consideration -
A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service
An Empirical Study on the Use Dissatisfaction of Online Game Contents Service
Implementation of Web Game System using Multi Modal Interfaces
‘영화야! 소풍갈래?’
The Development of a Game Contents Metadata Model
꿩노래 사설 연구
A study on game narratives in a structuralism mythologic perspective
2017. 12. 8(금) 제 229호
An Empirical Approach for Gamer's Cognitive Model on Game Playing Experience : Towards Difference of Gamers' Expertise in World Warcraft Game
A Plan to Improve Storytelling through the Intermediary Potentials between Media in Game Designs
A Study on Typology and Narrative function of NPC in MMORPG
Gameplay as a Semiotic Interpretation
A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience
한⦁중 TV유머광고 비교연구