A Study of Factors Influencing on Watching Personal Game Webcasting
The Suggestion for the Introduction of Game Culture to Museums
Design of Avatar-based Game System for Immersion Improvement in Entertainment Space
Study on Laughter-arousing Factors of Character Designs of Kakaotalk Emoticons
A Natural Language Retrieval System for Entertainment Data
Effects of Perceived Daily Stress and Sense of Humor on Quality of Life among School-Age Children
An Integrative Review on Nursing Studies Related to Humor
The Effects of Chinese Tourists' Perceived Experiential Value on Product and Store Satisfaction
A Study on Impact of Media Use Characteristics/Evaluation for Guide Channel on Intention to use VOD provided by Multichannel Service Provider
Influence of 3D Stereoscopic Video Running Time on Audience Perceptions
Development of Safety Clothing for Sports and Entertainment for Adolescent
The Relationship among Parents' Humor Style, Children's Emotionality, and Peer Competence
Study on the Relationship between Physiology of Humor and Body fluid and Pathology of 'Phlegm-retained fluid'
The Effect of Personal Media Contents Characteristic on Perceived Value and Use Intention of Continuous: The Interaction Effect of Novelty Seeking
Predicting Arab Consumers' Preferences on the Korean Contents Distribution
Analysis on the Humorous Scenes Shown in <Underdog> and <Leafie, a Hen Into the Wild>
Visitors Satisfaction and Behavioral Intention of Local Historical Culture Festival
Analysis on the Correlation of Humor Style Types Shown in <Running Man>
Study of Korean-Content Development Strategy -Focusing on Netflix and Watcha Play-
A Review of Research Trends on Brain Computer Interface(BCI) Games using Brain Wave
Influences of Entertainment Programs on the Formation of Public Opinion in Twitter
The Relationship between Sense of Humor, Coping with Humor, Perceived Stress and Self-esteem in the Middle-aged Women
A Study on the Nurses' Appreciation and Use of Humor
A Study on Visual Humor Expression in Fake Technique Fashion