Creative and Cultural Free Korean Translation in the Game 'Hearthstone'
Structualized Process Research of Efficiency in Background Concept Art Production
A study on the determinants of game over-flow in adolescents : Focusing on differences according to the level of school
Lesson 7 _ μ Ó
Visual Environmental Elements of Game Space by Play-Event in Adventure Games
The Influence of Game Motivation on the Interpersonal Competence through Social Behavior in MMORPG
A Complementary Approach of a Psychosocial and Cultural Perspective to Gaming Disorder
Foundation of Game Archiving Methodology Using Archiving Science
A Study on the Effects of Daily Living Disorder and Self-Regulation Ability Disorder on Internet Game Addiction
무용가 채상묵 (蔡相默)의
Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment
A Study on the Limits and Improvement Methods of Korean Indie Game Development Policy
디자인
Distinctiveness of inner interactions in gamers' game activities : Gamers between being decadent and enjoyment
Qualitative Study on Sexual Harassment in Digital Games : Applying the Grounded Theory
A Study on Improvement Way of Game Rating System
Artistic Meaning of the Game Experience : Focus on Player's Perspective
A Study on Socio-cultural Functions of Game-Making Events
Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability
A Study on Development of BIT(Broadcasting Integration Tools) for Game and Game broadcasting Assistive Subtitling System for the Deaf person
A Study of Development and Effects of Visual Novel Game for Promoting User's Donation Intention
Spatial Analysis of Mobile Augmented Reality Games
한국연구재단 이사장 귀하