한국연구재단 이사장 귀하
Interface Design for Motion-Based Physical Interactive Games
A Review on Domestic Game Research for The Elderly
Critical analysis about the game self-regulation bill: A study about the structure and regulation of Double loot box
Three Types of Alea Appearing in Digital Games
Interaction effect between the Pay-to-Win Gaming System and the Adolescent Users' Self-Esteem on the Degree of Game Billing
A Study on The Improvement of Mobile Coloring Book Game Interface
영작을
Visitors Satisfaction and Behavioral Intention of Local Historical Culture Festival
A Study on the Player Type through Game Quest's Editability
A Study on the Gamification Elements which Applicable to Digital Contents for Dogs
A Study on the Narrative of the Interactive Movie based on the concept of Gamification - focused on <Black Mirror: Bandersnatch>
A Study on Relationships Between Characteristics of Online Game Item and Game Users
Causes of Adolescent Game Addiction and the Mediating Effect of Game Motives
A Study on Reality Enhancement Method of VR Baseball Game
Crowd-funding between the Movie Content Prodution through the Analysis of the Relationship or the Successful Funding Case Research
A Study on the Characteristics of Game Space from a Place-Based Perspective
好きな韓国語3文字で 作って下さい。
Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play -
Perceived Auditory Feedback and User Experience in Mobile Game: A Mediation Analysis of Enjoyment
Study of Contents Localization Case on the Game 'Paper, Please': Based on the Korean and North Korean Translations