Technology, Game Production, Game Developers: Understanding Gameswork in South Korea
A Study on the Factors of Individual Acceptance for Online Game
Study on Performativity and Technology Use of Performance
Perceptions and Trends of Digital Fashion Technology - A Big Data Analysis -
Study on the Impact of use of Technology on Work Environment and the Health of Workers
A Study on the Efficiency of Online Classes -Focused on Various Teaching Methods in College-
Factors Affecting on the Intention to Use of Information and Communication Technology for the Elderly Based on the Theory of Planned Behavior
Robot Systemization of Ward Nursing Work
The Analysis of Elementary School Teachers' Perception of Using Artificial Intelligence in Education
Domestic Research Trends and Cases of University Education and Operation in the Era of the Fourth Industrial Revolution
[Retraction]Influencing Factors on Pre-implementation Acceptance of Geron-technology for the Elderly Residing in Community
Phenomenological Analysis for the Employment Policy and Creating Jobs : Understanding Small and Medium-sized Enterprises' Labors and Technology
Practical Study on STEM Education Program for High School Students
Technologies and Patent Applications for Battery Electric Vehicle
A Study on Characteristics of Funology Spatial of the Fashion Flagship Store
Analysis on Smart-Phone Technology and Marketing Strategy: Focused on TV Commercial Advertisement
Building Green Entrepreneurship: A Journey of Environmental Awareness to Green Entrepreneurs in Thailand
A User Perspective on Smartphone by Using Conjoint
A Study on the Methodologies of Economic Analysis for National R&D Program
Core Factors Influencing the Perceptions of Adolescenses in Higher Education Relating to The Impact of Technological Innovations on Human Interaction
The Trivium of the Digital Media Art
장기요양시설 거주 노인 대상 테크놀로지 활용 중재에 관한 체계적 문헌고찰
An innovative Approach to Teaching-learning Process through Multimedia Presentation
우리나라 의료영상 품질관리 현황