A Study on Impact of Game Overindulgence and Addiction on Game Companies Loyalty, Product Loyalty, and Profitability
05 Are You a Book Lover?
Collective Sentiments and Users' Feedback to Game Contents : Analysis of Mobile Game UX based on Social Big Data Mining
Difficulty Evaluation of Game Levels using A Path-Finding Algorithm
A study on self-expression attitude and fandom phenomenon of avatar customizing
LESSON 7 │
Factor Analysis for Activating Game Based Digital Urban Theme Park
Effects of Character Identification on User Experience and Perceived Risk in Smoking Simulation Game
LESSON 8 │
정답 및 해설
A Case Study on World of Warcraft Storytelling's Positive Emotion-inducing Effects
Psychological Needs of Game Addiction: An Exploratory Study Focusing on Therapeutic Catharsis Seeking and Game Self-Efficacy
홍은원 감독의 영화 연출 경향 연구 ‒
A Study of Digital Game Grammar
An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game
Characteristics of the Mobility with Figurative Approach in Location based Games
Study on User-Friendly Rhythm Dance Game Utilizing Beat Element of Music
An Exercise to Explore Avatar Customization and Gender Swapping
A Study on Flash Mobile Game Application Using Adobe AIR
-시간을 초월한 소통과 기적의 공간
The Influence of the Gamer Organizational Citizenship Behavior on Game Continuance Intention : Based on Lineage2
The Effect of Game Contents on User's Intention of Use in Mobile Social Network Games
Study of User Generated Rules on Online game - focused on League of Legends -