부산창조경제혁신센터 영화 스타트업 배급 판로 지원 사업 모집공고문
A Study of Necessary Elements of Game Character Storytelling
Study of Player Attitudes Regarding MMORPG Avatar Customization in the Transformation Stage
Estimation Method of User's Gameplay Skill Level through the Performance of Gameplay Status
05 Dances in Art
정답 및 해설
The Cultural Effect of Korean Characters and Stages described in Game Contents
A Study about Need for Approval of Adolescent Game Users : Focused on Adler's Individual Psychology
The effect of 'Optimal Solution' factor in utility of online sandbox game
Changes to Gaming Acts in Game
Analysis of Male Character Design's Stereotype through Otome Game - Focusing on Ensemble Stars
Effects of game playing for self-efficacy and social trust
Effects of Fun Elements of Online Games and Self-Construals on Gamers' Flow Experience and Game Loyalty
Implementation of 3D mobile game using radiosity model and AI algorithm
A Study on The Characteristics of Game Theme : Focusing RPGs in USA and Japan
The manipulability of games in aspect of the button controlling complexity and fun : focusing on the adventure game
A Comparative Study on fandom of Media Conversion Storytelling
허각과 박지성
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games
A Study of Factors Influencing on Watching Personal Game Webcasting
Developing Affective Computing Game with Player's Bio-Signal
A Study of the Effect of Character Perspectives on the Player's Moral Decision in Interactive Story
A Study on the Heterogeneity in Multi-player VR Games : focused on <The Playroom VR>
A Comparison of Tendencies in Male and Female Gamers Using Customization and Life Simulation