한국간호과학회
유무선 통화서비스 대체성에 대한 실증분석과 정책적 시사점
Characterization of Allotetraploids Derived from Protoplasts Fusion between Navel Orange and Kumquat
Mobile IP
Multi-channel EEG classification method according to music tempo stimuli using 3D convolutional bidirectional gated recurrent neural network
게임 산업
차 유전자원의 특성평가 및 선발계통의 생리활성과 제다특성
실패한 식민지 ‘개발’ 프로젝트*
A survey on parallel training algorithms for deep neural networks
The Research on Applying FMEA to Evaluate the Safety of Tangible Game - Focusing on Wii Accident Cases -
The Study on Evolution of Online-game Item Cash-trade-system as Complex Adaptive System
A Design of Serious Game Metadata Schema for Reliability and Compatibility
A Scheme for Efficient Synchronization on Real Time Strategy Games
Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes
사업 설명회
A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment
Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces
A Study on the Current Status and Forecast on Chinese Game in Relation to Game Platform-Focus on SNG
Chord-based stepwise Korean Trot music generation technique using RNN-GAN
Growth of nanostructured thin films for enhancing surface and barrier properties using Roll-to-Roll chemical and atomic layer deposition techniques
(11) 공개번호 10-2015-0106828 (43) 공개일자 2015년09월22일
A Case Study on the Development of Curriculum for Dept. of Game Programming in University Customized to Online Game Industry
A Study on Player's Immersion by Difference of Input Control Devices in Computer Games
An Improvement of the Method of Transition Tile in the Texture Splatting for Game Terrain