A Development of a Tool for Event Direction in Mobile Game
To Explore the Direction of Development of China's Online Game Industry - Take China Joy as an Example
Knowledge Ecological Approach to Emergence of Korean Online-game Industry
Server Performance Improvement with Predicted Range of Agent Movement
Photomosaics Using Principal Component Analysis
Optimization of Color Format Conversion of WebCam Images Using the CUDA
MMORPG Development Company's Successful Market Entry Strategy : A Case Study of NHNgames
The SWG Component Technology Classification Scheme Researchthrough the Technology Trend Analysis
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A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game-
A Study on the Production-Consumption Behavior of Digital Game: Based on Semiotic Analysis of the Labortainment Game
인턴십 모집 공고 일 자 : 2017년 11월 20일 수 신 : 귀교 취업진로상담 관계자님
A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters
전형절차
Morphing and Warping using Delaunay Triangulation in Android Platform
Data Send-Receive Structure for Online Game Synchronization
(사)나눔과기술
'제주馬'의 역사문화 원형과 문화콘텐츠 개발 방안 연구
일제의 토지조사사업과 제주도 지세제도 변화 연구
The System for Activity-Visualization of the Experience Game of Smart Phone
Innovative Capabilities of NCsoft, the Leading Firm in the Korean Online Games Industry
이론적 배경 .
뺷통합디지털한한대사전뺸 편찬 현황의 기계적 점검 방안 연구–
모바일비즈니스 벤처전략 사례:mClickPlus를 중심으로 A Case Study of mClickPlus on the Mobile Business Benture Strategies