Development and Usability Analysis of a Serious Simulation Game on the Smart Phone
* 목 차
광각 안저사진을 이용한 적대적 생성 신경망 합성 결과 비교 연구
Development of Stereoscopic 3D Personalized Adventure Game: HowSee
A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry
망분리 적용 및 정착을 위한 기술적 방안에 관한 연구
The Phonetics-Phonology-Interfaced Analysis of Prosodic structure in english: focused on syllable weight
Techno-Sociological Analysis on Internet Game Addiction Controversy
The Rhythm of English:Stress Clash and Stress Shift
A Study on Correlation between Console Game Controller and Game Contents
기술평가정보유통시스템 키랄의약 핵심중간체 개발
An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game
App Attributes and Perceived Values Determining Chinese Consumers' Intent to Reuse Fashion Shopping Apps
(11) 공개번호 10-2015-0089687 (43) 공개일자 2015년08월05일
Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream
A Korean speech recognition based on conformer
액션페인팅의 표현방법에 관한 연구
The Study on Evolutionary Process of Online-Game Companies' Alliance Strategy for Product Diversification
인상주의 풍경화에 나타난 빛과 색채의 연구
Analysis on the Relationship between Online Game-Item Trade and Cyber Crimes
A Study on Cheating Patterns in Online FPS Games and their Countermeasures : By the Case of Point Blank in Indonesia
[별첨] WISET 이공계 여자 대학(원)생 대상 멘토링 모집 요강 요약본(4월 13일 ver.)
Transformer-based transfer learning and multi-task learning for improving the performance of speech emotion recognition
『한글라스, 군산공장 생산설비 1,300 억원 투자 결정』