A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service
A Study on Factors to Affect Reuse Intention and Conversion Intention by Evaluation after Game Use - with Two FPS Games as a Main Consideration -
A Study on the Irony of MMORPG Character
A Study on the Correlation about Creating Component of Pleasure and Satisfaction on FPS Game
A Research on the Physique Reformation of the Player Character Depending on the Character Status in MMORPG
A Research on the Balancing among the Users of MMORPG through Analyzing the Preferences of Playing Game for the Types of Individual Characteristics
진청256-285
Virtual Culture Production of Game-Focus on 'Machinima'
A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective
Design of Avatar-based Game System for Immersion Improvement in Entertainment Space
Introduction of New Game Paradigm-Digital Physical Field Game
Analysis on Dynamic Trend of Online Gamers -based on the White Paper
Emotion Adjustment Method for Diverse Expressions of Same Emotion Depending on Each Character's Characteristics
Using Secondary Display in Interactive FPS Game and Its Availability
An Analysis of the Preference for Physical Interactive Game Console by Domestic Game Users_focus on Nintendo Wii
Designing Games with 'Boundary' as Formal Element
A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games
Screen Image and Subjectivity of 3D First-Person Shooting Game
A Study on the Storytelling of Web-based MMORTS 'Tribal War'
An Empirical Study on Community Effect of MMORPG Guild
Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game
The Changes and Future Direction of Graphical Projection in Computer Games
인문계 우수답안
A Study on the Flow Factors According to On-line Game Fatigue System