전시제체기(1938〜45) 일제의 영화통제와 선전영화의 성격
An Exploratory Study on the Classification of Digital Game Genre based on the Degree of Interactivity
The Formation of New Game Generation in Game-Extended Space : Focused on the Experience Game
A Study on the Interrelation between Contents Services and General Services in Point of User
An Analysis on the Space Characteristics of SNS Farm Game Based on Smart Phone Platform
An explorative study on the perceived emotion of music: according to cognitive styles of music listening
Character Customizing System Based on Physiognomy -Focused on AION Character Creation System-
A Study of Player Changed-pattern Model for Game Bots Detection in MMORPG
The Impacts of Artistic Creativity, Scientific Creativity, General Creativity on Perceived Enjoyment and Intention to Reuse : Focused on Role-Playing Game Players
A Study on the Cartoon Style in Digital Game
Toward Successful Adaptation from Games to Films
The Research of Mini-Game by Using Online Image Automatic Detection Technology
An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game
A Study on the Limitation of Nintendo Wii using Physical Interactive Interface
Change of Value Chain and Current Issues in Game Items Real Money Trade
An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm
Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure
Quantitative Analysis of Flow in MMORPG Games
The Nature of Gamestorytelling as Action-Narrative
A Study on User Characteristics Reflected in Semiotic Process of Web-Based MMORTS
영화 콘텐츠의 디지털 유통 동향
- 게임 별 동시접속자 및 누적회원 조사
An Apply of Structuralistic Storytelling Model to Game Design
Realism Cues and Memory in Computer Games : Effects of Violence Cues on Arousal, Engagement, and Memory