The Effects of Mid-program Advertising on Audience's Preference of Television Program
Development of Safety Clothing for Sports and Entertainment for Adolescent
Difficulty Evaluation of Game Levels using A Path-Finding Algorithm
동물의 숲 amiibo 카드 리스트
Uses and Gratifications on Subscribed YouTube Channels : Centered on Motives for Ritualized use and Instrumental Use, Flow, and Satisfaction
Study on French Film Fund Policy -Focusing on CNC's support project for film productions
서 양 음 악 사 (9) 서 양 음 악 사 (9)
Collective Sentiments and Users' Feedback to Game Contents : Analysis of Mobile Game UX based on Social Big Data Mining
Story-based Information Retrieval
안 내 자 료
Level Design of Puzzle Game Using A Genetic Algorithm
(The) analysis on exergame factors Influential exercise of muscle
Developing an Adventure Game based on the 'Patterns' of Fun Theory for Inducting the Flow : 1 Hour
Clarity Enhancement for Virtual Sound
A Design of Effective NPC AI Patterns Using the Theory of 'Flow' and FSM in the Adventure Game
A Study on Impact of Game Overindulgence and Addiction on Game Companies Loyalty, Product Loyalty, and Profitability
Exploration of Specialized Dance Competency(SDC) for Arts High School Curriculum in Korea
Development of Action Adventure Game Including Puzzle Elements for Improving Game Immersion Degree
Development of an Action Game Using Fairy Tale Characters
Mechanical Amusement Culture Phenomenon and the Context of Pre-Game Period in 1960s
발레사 Ballet History
상업 극영화의 제작
Influences of a Sound Design of Media Contents on Communication Effects - TV-CF Sound Using a BQ-TEST
Recognition of the Type and Cause of <League Of Leagend> Trolling