Development of Korean Learning Education Contents for Children based on Mobile Platform
Mobile-based PLC Simulation Environment Construction
A Research on Improving Readability of subtitles combined with typography in Hangeul - Focusing on Noto Sans Korean fonts in mobile environment
User Behavior of Mobile Enterprise Applications
Index of /2648
Mobile Watermarking Based on the Distortion Analysis of Display-Capture Image in a Smart Phone
An Implementation of QR Code based On-line Mobile Augmented Reality System
스마트 출결 사용 설명회
Learning Predictive Models of Memory Landmarks based on Attributed Bayesian Networks Using Mobile Context Log
Emotion Classification of User's Utterance for a Dialogue System
A Novel of Mobile Commerce and Information Notice System for Local Festival Content Activation based on Location Information
모바일 서비스의 성공 영향요인 도출과 서비스 유형별 비교분석에 관한 연구
Semantic Image Annotation and Retrieval in Mobile Environments
Extending Semantic Image Annotation using User- Defined Rules and Inference in Mobile Environments
Analysis of Visual Attention in Mobile Messenger Emoticons using Eye-Tracking
KTF 핸드폰 공식 할인 프로그램 쇼킹스폰서(기본형)
모바일 컬럼
A Markerless Augmented Reality Approach for Indoor Information Visualization System
pLog: User Generated Media for Personal LBS
Math Mobile Applications Affect Arithmetic Fluency and Learning Motivation of Underachieving Students in Math
A Study on the Effect of Mobile Social Network Game Characteristics in Electronic Word of Mouth
Design and Implementation of the Alternative Reality Game using NFC Tags
모바일 2.0 삼국지, 승리의 조건
A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment