Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment
무용가 채상묵 (蔡相默)의
A Study on the Effects of Daily Living Disorder and Self-Regulation Ability Disorder on Internet Game Addiction
Foundation of Game Archiving Methodology Using Archiving Science
A Complementary Approach of a Psychosocial and Cultural Perspective to Gaming Disorder
The Influence of Game Motivation on the Interpersonal Competence through Social Behavior in MMORPG
Visual Environmental Elements of Game Space by Play-Event in Adventure Games
Lesson 7 _ μ Ó
A study on the determinants of game over-flow in adolescents : Focusing on differences according to the level of school
Structualized Process Research of Efficiency in Background Concept Art Production
Creative and Cultural Free Korean Translation in the Game 'Hearthstone'
The Evolution of Collaboration in Game Play
A Study on the Location of Game-themed Music by PC Game Genre : Focusing on types of music, structural elements of music, and images
A Study on Game Character Personality Model Considering the Interaction
Analysis of MMORPG's Item Crafting Contents Using Game Theory: Leatherworking in 'World of Warcraft'
A Study of Pathological Gaming Model in Young Adolescents from the Perspective of Escape Theory
A Dual-path Model for the Game's Motive for Subjective Happiness and Solitude
The study of optimism through the dialogue in NPC
A Study on Players' Desire in Cheating Programs of Online Game - Focused on Shooter Games
Optimization lobby UI proposal of Mobile baseball manager game
A study on overlapped configuration and Meta-simulation on Open-world
The Research of the Psychoanalytical Implications and Therapeutic Elements of Game Addiction
Effects of Online Game Users' Need for Affect and Social Norms on their Attitude and Flow Experience
A Study on the Relative Importance of Game Character Personality Model: Focused on AHP methods