An Experimental Study on Negative Emotional Effects in Violent Video Game
Analysis of Ontological Representation of AOS Game Character - focused on <League of Legends> -
A Study on the Effect of Mobile Social Network Game Characteristics in Service Recovery - Focused on Kakaotalk Platform Game
Analysis of Learning and Fun Elements Inherent in Dance Game
01 시제
2 1316
03 An Amazing Love Letter
The Impacts of Usefulness and Annoyingness of Cross-Promotion on Users' Flow Experience of Social Network Games
A Study on Countermeasures for Personal Data Breach and Security Threats of Social Network Game
The Study on Web Game based on Game Storytelling focused on Three Kingdom
A Study on User Identity according to MMORPG's Narrative Mode Focused on <Blade and Soul> and <Dark Fall>
Study of User Generated Rules on Online game - focused on League of Legends -
The Effect of Game Contents on User's Intention of Use in Mobile Social Network Games
The Influence of the Gamer Organizational Citizenship Behavior on Game Continuance Intention : Based on Lineage2
-시간을 초월한 소통과 기적의 공간
A Study on Flash Mobile Game Application Using Adobe AIR
An Exercise to Explore Avatar Customization and Gender Swapping
Study on User-Friendly Rhythm Dance Game Utilizing Beat Element of Music
Characteristics of the Mobility with Figurative Approach in Location based Games
An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game
A Study of Digital Game Grammar
홍은원 감독의 영화 연출 경향 연구 ‒
Psychological Needs of Game Addiction: An Exploratory Study Focusing on Therapeutic Catharsis Seeking and Game Self-Efficacy
A Case Study on World of Warcraft Storytelling's Positive Emotion-inducing Effects