Study on Game Expandability Pursuant to the Spread of the Korean Wave
A Case Study of Modified Real Options Valuation Model for Early Stage Start-Ups in the Game Industry
A Study for Supporting Plan to Revitalizing of Online-Game
Prospect Theory based NPC Decision Making Model on Dynamic Terrain Analysis
Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design
A Study on Interaction Mechanism and Narrative Style of Indie Games
The Influence of Gamers' Characteristics on the Emergent Party Play: Based on Organizational Citizenship Behavior Theory
A Study on the Direction of Storytelling for the Activation of Serious Games
Analysis of Gender Identity of On-line Game Character - focused on <League of Legends> -
A Study on User-Centered Design for Cut-scene in Action-Adventure Games
An Artificial Intelligence Evaluation on FSM-Based Game NPC
햄릿 HAMLET
Implementation of Natural Behavior Patterns of Monster based on Energy Model
Study on the Standardization of Game UCI Identification Metadata
A Study on the Direction of 'Korea Game Forum'
Design and Implementation of the NonTargeting AOS Online Game
Analysis of the Meaning of <ICO> through the Application of Semiontics
해방기 한국영화 속 서울의 공간 재현 양상 연구* – 현존 극영화를 중심으로
고전 읽기의 방법 - 사무엘 베케트의 『고도를 기다리며』를 ‘보다’와 ‘읽다’의 차이
1940년대 식민지 조선에서의일본인 시나리오 작가의 영화 활동 연구*
GRAMMAR 그래머 텔링
03 A Special Concert
03 An Amazing
Avoiding Trial-and-Error based Elements for Game Scripting