An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games
Trends and Implications of Global Game Rating Systems
Protecting Game Developers Under the Works-for-hire Clause of Copyright Law
A Study on the Creative Game Design Framework
A Study on the Extrinsic and Intrinsic Reward Influencing on the Flow
Affection of Game Character's Jumping Motion Factors on Visual Effects
An Analysis on Discourses of SIMS2 Players in Korea
A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games
The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement
A Study on the Electromagnetic Card System of Arcade Games within the Framework of Relieving Speculation
The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon
Development and Analysis of a Walking Game Using Controllers of Armrests and Footboards (Title: Paldokangsan)
Study on Player Attitudes Regarding Gender in the MMORPG Customization Process
일본 RPG 게임 입문: 필수게임 20 선
Robotic String Musical Instrument as an Interactive Game Prototype
Sequential Step of Simulacre in Social Network Game
The Impact on the Cultural Contents Market of the Legal Issue in Korea - Focusing 'Open Market' & 'Shut-down' in Game Industry
A Study on Enhancing Efficiency for Feeling-of-Hit in Games
A Study on the Positive Effects of Horror Adventure Game
Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over
Factors Affecting the Continuous Use Intention of Smartphone Social Network Games : With a Focus on the Value Model
An Analysis of Player's Behavior Attributes on Social Network Game focused on the Genre of Management Simulation
A Study on the Shifting of Regulation Paradigm for Arcade Game
Effects of Online Game Service Satisfaction and Content Satisfaction on Users' Game Loyalty