A Study on the Effect of Mobile Social Network Game Characteristics in Electronic Word of Mouth
Math Mobile Applications Affect Arithmetic Fluency and Learning Motivation of Underachieving Students in Math
pLog: User Generated Media for Personal LBS
A Markerless Augmented Reality Approach for Indoor Information Visualization System
모바일 컬럼
KTF 핸드폰 공식 할인 프로그램 쇼킹스폰서(기본형)
Analysis of Visual Attention in Mobile Messenger Emoticons using Eye-Tracking
Extending Semantic Image Annotation using User- Defined Rules and Inference in Mobile Environments
Semantic Image Annotation and Retrieval in Mobile Environments
모바일 서비스의 성공 영향요인 도출과 서비스 유형별 비교분석에 관한 연구
A Novel of Mobile Commerce and Information Notice System for Local Festival Content Activation based on Location Information
Emotion Classification of User's Utterance for a Dialogue System
Learning Predictive Models of Memory Landmarks based on Attributed Bayesian Networks Using Mobile Context Log
스마트 출결 사용 설명회
An Implementation of QR Code based On-line Mobile Augmented Reality System
Mobile Watermarking Based on the Distortion Analysis of Display-Capture Image in a Smart Phone
Index of /2648
User Behavior of Mobile Enterprise Applications
A Research on Improving Readability of subtitles combined with typography in Hangeul - Focusing on Noto Sans Korean fonts in mobile environment
Mobile-based PLC Simulation Environment Construction
Development of Korean Learning Education Contents for Children based on Mobile Platform
Design and Implementation of Mobile App for Remote Control of Personal Computer
Annotation Technique Development based on Apparel Attributes for Visual Apparel Search Technology
Social Network Games' Commitment Between 2012 and 2016