Behavior Patterns and Visualization by Playing Experience in FPS Game
Design and Implementation of a Stealth Game featuring Avoidance
A Model of Storytelling Board Game based on Motif
Effects of Subjective Norm of Game Use on Game Over-Indulgence Among Adolescents
Analysis on the Popularity and Storytelling of Pokomon GO
Aesthetic Potential and Value Characteristics of the Game
The Analysis on Corporate Image of Korean Game Companies
03 A Little Time for Riddle Time
Analyzing the Status of Female Characters in Fighting Action Games: Focus on EVO 2016
Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on <Seven Knights> -
Implementation of O2O Service for Arcade Games using NFC
A Comparison of Tendencies in Male and Female Gamers Using Customization and Life Simulation
A Study on the Heterogeneity in Multi-player VR Games : focused on <The Playroom VR>
A Study of the Effect of Character Perspectives on the Player's Moral Decision in Interactive Story
Developing Affective Computing Game with Player's Bio-Signal
A Study of Factors Influencing on Watching Personal Game Webcasting
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games
허각과 박지성
A Comparative Study on fandom of Media Conversion Storytelling
The manipulability of games in aspect of the button controlling complexity and fun : focusing on the adventure game
A Study on The Characteristics of Game Theme : Focusing RPGs in USA and Japan
Implementation of 3D mobile game using radiosity model and AI algorithm
Effects of Fun Elements of Online Games and Self-Construals on Gamers' Flow Experience and Game Loyalty
Effects of game playing for self-efficacy and social trust