A study on Amusement Fear of Video Game and Player's Response
한국 다큐멘터리의 제작에 관한 연구
한⦁중 TV유머광고 비교연구
A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience
Gameplay as a Semiotic Interpretation
A Study on Typology and Narrative function of NPC in MMORPG
An Empirical Approach for Gamer's Cognitive Model on Game Playing Experience : Towards Difference of Gamers' Expertise in World Warcraft Game
일본 대중가요의 '사랑 표현' 연구
A study on game narratives in a structuralism mythologic perspective
Content Analysis of News Coverage on Games after the Inclusion of Gaming Disorder in ICD-11
꿩노래 사설 연구
A Study on the Motivation of Public Welfare Game Users to Participate in Game Based on UTAUT Model
A Story of Friendship INVITATION
The relationship between humor and empowerment in clinical dental hygienist
Evaluation of anatomy comic strips for further production and applications
‘영화야! 소풍갈래?’
Implementation of Web Game System using Multi Modal Interfaces
An Empirical Study on the Use Dissatisfaction of Online Game Contents Service
A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service
A Study on Factors to Affect Reuse Intention and Conversion Intention by Evaluation after Game Use - with Two FPS Games as a Main Consideration -
A Study on the Irony of MMORPG Character
A Study on the Formation Process of Placeness of the Game Space from the view of Simularcre
A Study on the Correlation about Creating Component of Pleasure and Satisfaction on FPS Game
A Research on the Physique Reformation of the Player Character Depending on the Character Status in MMORPG