Analysis of MMORPG's Item Crafting Contents Using Game Theory: Leatherworking in 'World of Warcraft'
프랑스 영화의 역사
A Dual-path Model for the Game's Motive for Subjective Happiness and Solitude
2006년 11월 고2 학력평가 외국어영역
영어 영역 9
제16회 미쟝센 단편영화제 ’장르의 상상력展’ 출품규정
제2회 한중국제영화제 단편 출품요강
A Study on Players' Desire in Cheating Programs of Online Game - Focused on Shooter Games
2006년 6월 고2 학력평가 정답&해설
블레이드앤소울(Blade and soul); 게임의 영혼
A Semiotic Analysis of Starcraft : Sense Analysis by Greimas's Carre Semiotique
The Research of the Psychoanalytical Implications and Therapeutic Elements of Game Addiction
2021학년도 대학수학능력시험 영어 영역 듣기평가 대본
제 안 요 청 서
여름마다 돌아오는‘스크린 독과점’논란의 실체
The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention
Effects of Online Game Users' Need for Affect and Social Norms on their Attitude and Flow Experience
A Study on Users' Desire according to the Changes in the Result of Game Scenario
A Study on the Relative Importance of Game Character Personality Model: Focused on AHP methods
A Study on the Relative Importance of Games in Leisure Activities of University Students -Emphasized in DaeGu, KyungBook-
The study of cooperation and reciprocity mechanism in MMORPG games -focused on 'World of Warcraft: Classic'
Balance for Fighting System between Characters
An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame
A Study on the Internal Characters of Gambling Games