The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon
A Study on the Electromagnetic Card System of Arcade Games within the Framework of Relieving Speculation
The Effects of Racing Game's Realistic Input Device and Point-of-View on Arousal, Valence, Identification and Engagement
A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games
An Analysis on Discourses of SIMS2 Players in Korea
Affection of Game Character's Jumping Motion Factors on Visual Effects
A Study on the Extrinsic and Intrinsic Reward Influencing on the Flow
A Study on the Creative Game Design Framework
Protecting Game Developers Under the Works-for-hire Clause of Copyright Law
Trends and Implications of Global Game Rating Systems
An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games
Realism Cues and Memory in Computer Games : Effects of Violence Cues on Arousal, Engagement, and Memory
An Apply of Structuralistic Storytelling Model to Game Design
- 게임 별 동시접속자 및 누적회원 조사
영화 콘텐츠의 디지털 유통 동향
A Study on User Characteristics Reflected in Semiotic Process of Web-Based MMORTS
The Nature of Gamestorytelling as Action-Narrative
Quantitative Analysis of Flow in MMORPG Games
Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure
An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm
Change of Value Chain and Current Issues in Game Items Real Money Trade
A Study on the Limitation of Nintendo Wii using Physical Interactive Interface
An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game
The Research of Mini-Game by Using Online Image Automatic Detection Technology