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(1)Journal of the Korean Chemical Society 2002, Vol. 46, No. 5 Printed in the Republic of Korea.   

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(3)    . (2002. 8. 29

(4) ). Research of Application the Virtual Reality Technology in Chemistry Education Jong Seok Park*, Kew Cheol Shim, Hyun Sup Kim, Jaehyun Kim, Hai Il Ryu, and Young Chul Park Institute of Science Education, Kongju National University, 314-701, Korea (Received August 29, 2002).  .        !" # !$ %&.   ' () * +!, -. /01 2345 # !6 78 9&. :;6 +/ <4= >?* @, -A /B C DE # . F ,G /08 HI!$ %&. J"   KL, MN, OP Q RS ,T UV1 W1 X YZ [\$ %&. () ]^ I_L` ,Ta YZ b cd Ief 7g1 hi\$ %&. I_L` ,j IN b (ka `El _mn &. :;   ! +/ o HIEp, -A d  I_L` Eqrs* # !$ %gt, u v d ,w xy . AI zn\{$, `|` }~ * €

(5) %&$ $\{&.  w  6 d  I_L` ,j } ‚ A $ƒ!„&. : ]^, I_L`, `El _mn , I_L` Eqrs, d  ABSTRACT. As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, computation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chemical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined. Keywords: Internet, VR, Real-Time Interactivity, VR Simulation, Chemistry Education.       21 ,6 †d #‡ˆ6 ‰  [,!,6 Š‹ 7&. uŒ1  Ž. ]  4 D #‡ ‘!, -.  ’(computer literacy).  “.  E”• –a —˜ '™!&. L   šP› Q œ$ † RS› –  ž 6 Ÿ  ¡G I†¢ £¤" z¥\$ %&. ¦., ]^ F /0  —§1 } !, -.  [I ¨z\$ %&. u, +/" Ž.   —§6 ©ª. `†&.  450.

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(82) %* 7&.  ±a 1999¢ .®Tz<i  ‘ ! ¶¹\{à(KRF-99-005-D00075)..  ! 1. Riva, G. PRESENCE. 1999, 8(4), 462. 2. Beier, K. P. http://www-vrl.umich.edu/intro/index.html. 2000. 3. Walser, R. Chapter 4. In Helsel, S. K.; Roth, J. P. Virtual Reality: Theory, Practice and Promise. 1991. : . ( . 4 . . ; , 1994). 4. ; ; ; ; ; . 2001, 21(4). 725. 5. . . : , 2001. 6. Jonassen, D. H. Educational Technology. 1994, 4. 34. 7. Traub, D. Chapter 11. In Helsel, S. K.; Roth, J. P. Virtual Reality: Theory, Practice and Promise. 1991. ( . 4 . : . . : , 1994). 8. ; ; 2000 . 2000. pp. 25-37. 9. Dede, C.; Sazman, M.; Loftin, R. http://www.vetl.uh.edu/ ScienceSpace/absvir.html. 2000..    N    .  

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