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Digital Multimodal Storytelling: Understanding Learner Perceptions

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1. Introduction

Due to the advancement of information technology and popularity of various communication platforms, the number and amount of multimodal practices that language

learners are exposed to and engaged in is on the rise[1]. The development of various communication platforms has led to a surge in new literary practices using various forms of information and communication technologies

Digital Multimodal Storytelling: Understanding Learner Perceptions

Sun Joo Chung

Assistant Professor, Department of English Language and Literature, Gachon University

디지털 멀티모달 스토리텔링: 학습자 인식에 대한 이해

가천대학교 영미어문학과 조교수정선주

Abstract The present study intends to understand how multimodality can be implemented in a content course curriculum and how students perceive multimodal tasks. Twenty-eight students majoring in English were engaged in a digital storytelling assignment as a part of the content curriculum. Findings from the questionnaire and reflective essays that investigated students perceptions of digital storytelling showed that students felt that the assignment helped them engage in the task and felt motivated. In comparison to traditional writing tasks, students perceived digital storytelling to be more engaging and motivating, but felt that the assignment required more mental effort and caused more anxiety. By supporting students to explore technology and implement multimodal aspects in the learning process, digital storytelling can encourage engagement and autonomous learning to create meaningful works that are purposeful and enjoyable.

Key Words : Multimodal composition, Digital storytelling, EFL teaching, College education, Multimodality 요 약 본 연구는 다중양식의 대학 전공수업에의 적용 가능 여부와, 학생들의 다중양식 과업에 대한 인식을 살펴 보는 것을 목적으로 한다. 이 연구를 위해 28명의 영어를 전공하는 학생들이 전공수업의 일환으로 디지털 스토리 텔링 과제를 수행하였다. 디지털 스토리텔링에 대한 학생들의 인식을 조사한 설문지와 성찰지를 분석해 본 결과, 디지털 스토리텔링 과제가 학생들의 적극적 참여와 동기부여를 제공한다는 사실을 알게 되었다. 그러나 다른 한편 으로, 디지털 스토리텔링 과제는 학생들에게 더 많은 정신적 노력을 요구하고 더 많은 긴장을 초래한다는 사실도 알게 되었다. 디지털 스토리텔링은 학생들로 하여금 다양한 기술을 공부하게 하고 학습 과정 중에 다중양식 측면 을 적용할 수 있도록 지원함으로써, 학생들의 적극적 참여를 유도하고 유의미하고 재미있는 결과를 가져오는 자기 주도 학습을 유도할 수 있다.

주제어 : 멀티모달 작문, 디지털 스토리텔링, 외국어로서의 영어교육, 대학교육, 다중양식

*Corresponding Author: Sun Joo Chung(sjchung@gachon.ac.kr) Received February 4, 2021

Accepted March 20, 2021

Revised March 3, 2021 Published March 28, 2021

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(ICTs). Hence, how language researchers and practitioners define literacy has changed from a traditionally static and unidimensional view to a more dynamic view which can include multiple modes for communicating information and meaning making[2]. As the level of engagement with multifaceted technology-mediated texts and information increases, it is becoming increasingly more important to advocate for the use of multimodal pedagogy in language classes.

It has been found that a technological learning environment has provided learners with opportunities to become autonomous language learners[3]. Hafner and Miller[3] have reported that learners felt that the multimodal project was engaging, meaningful, and challenging, which led to learners taking responsibility for their learning process.

Multimodality is based on the understanding that learners construct meaning using multiple modes (e.g., visual, audio, gestures, written language, spoken language, and movement).

Because we live in an age where we are not confined to print literacy, it is recognized that teachers need to prepare their learners to

“ensure that all students benefit from learning in ways that allow them to participate fully in public, community, and economic life” (p.

60)[4]. With the affordances of new technologies, new technologies can offer language learners opportunities to use multiple modes to communicate in online spaces. This means that teachers now need to expand their understanding and scope of literacy in their classrooms to encompass more diverse digital tools and multiple modalities. Previously, digital multimodal projects or assignments were considered to be controversial and questioned for their relevance and relationship to academic writing[5]. Teachers with a traditional perspective on literacy were found to use

multimodal activities in limited contexts, such as for activating schema[6]. However, previous studies on multimodal writing and storytelling have shown that learners have found digital multimodal composing (DMC) to be more enjoyable and motivating compared to traditional writing[7] and more engaging, allowing learners to be creative[8]. Jiang and Luk[9] have also investigated the perceptions of language learners on their experiences with digital multimodal composing and they found that learners perceived the task to be intellectually challenging and motivating.

The present study attempts to add to the existing body of literature on digital multimodal composing and storytelling to further understand students’ perceptions on digital storytelling in relation to cognitive demands. Previous studies on digital multimodal composing have found that students developed their second language speaking and writing skills through a digital storytelling project[10] whereas Kim & Belcher[7]

found traditional writing was more syntactically complex compared to digital multimodal composition and there was no difference in accuracy. Other studies have investigated students’ performance perceptions of multimodal argumentative writing tasks in general education English courses[7] or in an English as a second language teaching context[11]. Much of the research on mutimodality in the Korean EFL context have been conducted in K-12 educational settings [12-14], but there is a lack of research to better understand learners’

perceptions of multimodal tasks in a Korean higher education content curriculum instructional setting on personal narrative digital storytelling genre. Therefore, the present study explored students’ perceptions on digital storytelling guided by the following questions:

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1) How do learners in an English as a foreign language setting perceive the digital storytelling task?

2) What are students’ perceptions of digital storytelling task compared with traditional writing tasks?

2. Digital Storytelling in Multimodal Literacy Introducing multimodality is not a novel concept [15]. First language (L1) composition researchers have been advocating the increased use of multimodality in their writing classes [16,17]. In the field of second language (L2) composition, a similar trend has been observed as more practitioners and researchers implement multimodal assignments into writing classes [7,9,18]. Hafner[19] has claimed that multimodal composition can provide learners with opportunities to develop their voice and an outlet for creative practices to blend, layer, and chunk to develop student-generated multimodal content He claims that the composite of various multimodal resources should be encouraged as it can produce highly creative output. Therefore, integrating multimodal practices in composition can encourage students to express their thoughts and opinions using a range of modes[19] and allow learners to show their voice by telling their own stories in their composition process[20].

The advancement and accessibility to video editing software has increased the use of digital storytelling in EFL classrooms. According to Reid, Parker, & Burn[21], digital storytelling can increase the engagement and motivation for learning. They claim that digital storytelling is highly appropriate in for exploring content and concepts and synthesizing and displaying content knowledge. They said that learning of subject knowledge is “maximized if pupils pay

attention to the language and presentation of the medium they are using” [21, p.6]. Despite such benefits of digital storytelling, the use of such pedagogy has been rather restricted due to the traditional and restricted goals of an academic writing course which emphasizes voice, avoiding plagiarism, and integration of sources[22]. However, the digital storytelling process includes the iterative process of writing which is encouraged in all types of writing.

Banaszewski[23] supports the notion that the primary goal of digital storytelling is the telling of the story and the digital part is secondary.

Also, digital storytelling involves the narrative process of writing that can encourage learners to consider strengthening their voice, which is an essential aspect of academic writing[24].

Research on digital storytelling has been growing. Studies have shown that digital storytelling done in relation to subject matter can be cognitively challenging to influence cognitive development and help students increase their comprehension of content[25].

Digital storytelling can also help increase critical thinking and teach students video authoring and editing skills[25]. Previous studies further encourage the use of digital storytelling as it can be beneficial in achieving higher academic performance and language development[26-27]. The present study attempts to further the research on digital storytelling by exploring learners’ perceptions of personal narrative digital storytelling in a content curriculum and how learners compare their experiences regarding digital storytelling and traditional writing. In addition, the current study investigates some possible difficulties or challenges students faced during the narrative digital storytelling creation process. The findings of the study aim to assist researchers and instructors in implementing personal

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narrative digital storytelling in their teaching to increase content awareness and engagement in the learning process.

3. Research Design 3.1 Context of the Study

The current study was conducted in Fall 2020 for a content curriculum course in the department of English literature and linguistics.

The main objective of the course was to teach students about theories and practices of second language acquisition. Based on the language acquisition research, students also learned how different methods were represented and adapted in language acquisition classrooms.

The course was an elective course for students majoring in English literature and linguistics. Of the 38 students enrolled in the course, 28 students consented to participate in the study.

There were 9 male (32.1%) and 19 female (67.9%) students. Of the 28 students, 1 student was in the 2ndyear of study (3.6%), 17 students in the 3rd (60.7%) and 10 in the 4thyear (35.7%).

The mean TOEIC score of the participants is 881.3 (SD=65.5).

Table 1 summarizes students’ assessment of their own English language skills. Students were asked to assess their own English language skills on a scale of 1 to 5 (1=beginner, 5=advanced).

Reading had the highest mean out of the four language skills of 3.9 and speaking had the lowest mean of 3.0. Speaking and writing, which are considered to be productive skills, were ranked the lowest whereas receptive skills were ranked higher in students’ self-assessment. This shows that students perceived their receptive skills to be higher compared to their productive skills. Prior to this course, 7 students (25%) out of 28 said that they had experience creating video projects as an assignment, but their

detailed description of the assignments showed that they were not digital storytelling project, but rather enactment of plays or movies. Hence, it can be assumed that students in the study did not have prior experience with personal narrative digital storytelling.

Table 1. Self-assessment of English skills

Skills Speaking Reading Writing Listening

N (%) N (%) N (%) N (%)

Advanced 3 (10.7) 8 (28.6) 4 (14.3) 5 (17.9) High

Intermediate 2 (7.1) 9 (32.1) 8 (28.6) 11 (39.3) Intermediate 15 (53.6) 11 (39.3) 6 (21.4) 11 (39.3) IntermediateLow 8 (28.6) 0 (0) 9 (32.1) 1 (3.6)

Beginner 0 (0) 0 (0) 1 (3.6) 0 (0)

M (SD) M(SD) M (SD) M (SD)

3.0 (0.9) 3.9 (0.8) 3.2 (1.2) 3.7 (0.8)

3.2 Traditional Writing and Personal Narrative Digital Storytelling Assignments

As a part of the course, students were asked to complete two assignments. The first assignment was a reflective paper on their interpretation of a movie about language and how they were able to relate the concept portrayed in the movie to the course content.

For this traditional writing assignment, students were encouraged to consider their understanding of the course content to the movie as well as their experiences to write the reflective paper. The assignment was submitted via Moodle (a learning management system).

The traditional writing assignment was required to be approximately 500-600 words and there was no strict format of writing that the students had to follow. Students had one week to complete the assignment.

Another assignment was for students to create a personal narrative digital storytelling video that explained their second language learning process and connected second

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language acquisition theory to their personal experiences. Students shared their videos with the class via Moodle discussion board. Students were then asked to watch their peers’ videos and respond to them as replies in the Moodle forum. This ‘second language learning video autobiography’ assignment was to help students connect the second language acquisition theory that they learned in class to their personal experiences as second language learners. This link between theory and experience was intended to provide students with opportunities to better engage with and become more aware of the course materials. There was no fixed structure or procedure to creating this video autobiography in order to encourage students to tell meaningful stories rooted in their personal experiences. The videos were required to be 3-5 minutes long and voice narrated using English. The students were free to use any video editing software they could, but were introduced to iMovie, Open Broadcaster Software (OBS), and GOM Mix. Students were highly encouraged reflect on their personal stories and consider using images, videos, music, and any other mode to supplement their story. Students were told that the videos’

technical quality would not be graded to assure students that the quality of content and reflection would be the primary goal of the video. Students also had one week to submit the video. By eliminating the “academic” aspect of writing and giving them more freedom and autonomy in the writing process for both assignments, students could build a stronger authorial voice as writers.

3.3 Digital Storytelling Task Perception Questionnaire

In order to understand students’ perceptions on the personal narrative digital storytelling

task, the present study used a task perception questionnaire after completing the personal narrative digital storytelling assignment. The questionnaire had three sections. The first section of the questionnaire was related to task perception adapted from Lim[11]. Lim[11]

investigated perceived task complexity, difficulty, anxiety, confidence, interest, and motivation. “Engagement” was included in the present study to better understand students’

perceived level of engagement in the task. The second part of the questionnaire included questions to allow students to compare their traditional writing experiences to the digital storytelling task using the criteria used in the first section. Two additional questions on language use (grammar and vocabulary) were included to further examine students’ perceived comparison on linguistic effort. The final section of the questionnaire asked what students’ perceived to be the most challenging and interesting part of digital storytelling process. The first two sections of the questionnaire used a 5-point Likert scale to allow students to specify their level of agreement to a statement. The final section included two nominal scale questions where students could select the most interesting and challenging aspect of digital storytelling. The Cronbach’s alpha for the questionnaire was 0.74 which shows acceptable level of internal consistency. The results of the questionnaire were analyzed by using descriptive statistics with SPSS 25.

3.4 Reflective Essay on the Digital Storytelling Experience

To better understand students experiences, students’ reflective essays on their personal narrative digital storytelling experiences were analyzed. After the digital storytelling

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assignment, students who consented to participate in the study wrote an essay based on their reflections of the process. The essay did not have a specified format and students were encouraged to compare their digital storytelling assignment process with traditional writing assignments based on, but not limited to the following aspects:

1) Which did you find more helpful?

2) Which one was more interesting?

3) What were some advantages and disadvantages of the digital storytelling project?

Thematic analysis was used to categorize the responses to the open-ended question to identify patterns and themes[28].

4. Results 4.1 Task Perception

The results of students’ perceptions on task are presented in Table 2. Students generally perceived personal narrative digital storytelling (DS) task to be positive. Students felt that DS helped them engage in the task (M=4.2, SD=0.8) and felt that their confidence on DS was positive (M=4.2, SD=0.8). They also found DS to be interesting (M=4.2, SD=0.6). Even though students felt that DS was complex (M=3.9, SD=1.0), they did not perceive the task to be difficult (M=2.8, SD=1.0). Students’ perceptions on task anxiety (M=3.4, SD=1.2) and motivation (M=3.5, SD=1.1) was somewhat high.

Table 2. Digital Storytelling Task Perception (N=28)

Question M SD

Engagement DS helped me engage in the task. 4.2 0.8 Complexity DS required mental effort. 3.9 1.0

Difficulty DS was difficult. 2.8 1.0

Anxiety I was frustrated doing DS. 3.4 1.2

Confidence I did well on DS. 4.2 0.8

Interest DS was interesting. 4.2 0.6

Motivation I want to do more tasks like DS. 3.5 1.1

4.2 Traditional Writing and Digital Storytelling Comparison

Table 3 shows students’ comparison of traditional writing (TW) and digital storytelling (DS). Each item measured students’ perceived English use, complexity, difficulty, anxiety, confidence, interest, motivation, grammar accuracy, and lexical accuracy. Students perceived that they were more engaged (M=3.9, SD=1.0) and motivated (M=3.9, SD=0.9) doing digital storytelling compared to traditional writing. In terms of task complexity, students felt that digital storytelling required more mental effort (M=4.1, SD=0.8). Students perceived that they were more interested (M=4.3, SD=0.7) and confident (M=4.2, SD=1.1) in doing digital storytelling compared to traditional writing tasks. Difficulty and anxiety showed conflicting results. Students seemed to not perceive digital storytelling to be more difficult compared with traditional writing (M=2.1, SD=1.1), but when comparing their level of anxiety, the average sentiment among respondents was that they may have felt more anxious doing digital storytelling than traditional writing. When asked to compare their linguistic effort by trying to use more accurate grammar and vocabulary, students said that they moderately tended to agree that they tried to use more accurate grammar (M=3.2, SD=1.3) and vocabulary (M=3.6, SD=1.3) during digital storytelling.

Table 3. Comparison Between Traditional Writing and Digital Storytelling (N=28)

Question M SD

Engagement DS helped me better engage in the task than TW. 3.9 1.0 Complexity DS required more mental effort than TW. 4.1 0.8 Difficulty DS was more difficult than TW. 2.1 1.1 Anxiety I was more relaxed doing DS than

TW. 2.7 1.2

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Table 3. Continued...

Question M SD

Confidence I did better on DS than TW. 4.2 1.1 Interest DS was more interesting than TW. 4.3 0.7 Motivation I want to do more tasks like DS than TW. 3.9 0.9 Grammar I tried to use more accurate grammar

in DS than TW. 3.2 1.3

Lexical Use I tried to use more accurate vocabulary in DS than TW. 3.6 1.3

4.3 Perceived Benefits and Challenges of Digital Storytelling

Tables 4 and 5 display what students perceived to be the most interesting and challenging aspects of digital storytelling. Based on the results, ‘using video editing software’ was the most interesting (N=9, 32.1%), yet the most difficult (N=17, 60.7%) aspect of digital storytelling. In terms of difficulty, it seems that

‘using video editing software’ could have been the main source.

Table 4. The Most Interesting Aspect of Digital Storytelling (N=28)

Topic N %

Using video editing software 9 32.1

English writing 8 28.6

English speaking 7 25.0

Research 3 10.7

Sharing my story 1 3.6

Table 5. The Most Challenging Aspect of Digital Storytelling (N=28)

Topic N %

Using video editing software 17 60.7

English writing 4 14.3

English speaking 2 7.1

Research 2 7.1

Anxiety of speaking in front of

camera 2 7.1

Time consuming 1 3.6

4.4 Students’ Reflections on Digital Storytelling The analysis of students’ reflections on their digital storytelling experience revealed 4 themes

with respect to benefits of personal narrative digital storytelling: 1) improved understanding of course content, 2) enjoyment, 3) increased awareness of speaking ability, 4) interaction with audience.

With respect to an ‘improved understanding of course content’, a student said that the task provided “a great opportunity to apply the SLA theories to the real experiences” (Student 10, original quote). This opinion was echoed by Student 2, in that the student said that the assignment was “not a video making project but rather the task was more interesting in terms of content. I had to make sure that the audience could understand what I was saying...” (Student 2, translated quote).

Another important theme was “enjoyment”.

Students expressed that the assignment was enjoyable and interesting. One student said, “I enjoyed this assignment more than other regular writing assignments” (Student 17, translated quote). A source of this enjoyment could have been the freedom of range as Student 25 stated:

“The most interesting part of the digital storytelling project was that, compared to traditional writing assignments, it was less formal. Because there was no strict structure that I had to adhere to, I did not obsess over minor grammatical errors and was able to focus more on content.” (Student 25, translated quote)

Students expressed that digital storytelling helped them become more aware of their speaking abilities. One student commented:

“At the beginning, I was so stressed because video editing was new to me and so difficult, but I felt that my video editing skills as well as my English speaking abilities improved as I continuously worked on the assignment.”

(Student 3, translated quote)

This perception was also seen in Student 8’s

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response, in that the student said, “this opportunity gave me a chance to listen to my voice”

(translated quote). Similarly, Student 19 said:

“Even though the assignment took more than twice the time compared to other assignments, I was not consumed with minor grammar points and was able to work on my English speaking abilities.” (Student 19, translated quote)

“Interaction with audience” was another benefit of digital storytelling. Because students had to upload and share their videos and respond to others through the course LMS, students shared their positive experiences with interaction. Student 22 said that through sharing of the videos, she was able to “indirectly learn creativity and various teaching methods”

(Student 22, translated quote). Student 13 also expressed that “it was a novel assignment because it was fun to read others’ comments”

(translated quote), which is in line with Student 4, who said, “I liked watching other students’

videos” (translate quote). All in all, students expressed positivity toward digital storytelling based on their analysis of benefits.

Still, a major difficulty of digital storytelling that was identified from the reflections was

‘difficulty in video editing’. Student 21 shared the frustration he/she felt while making the video:

“I think this assignment feels more like a video making assignment than a regular course assignment. However, the ratio of importance I felt on video making versus writing was not like 5:1, but more like 10:7. Although we used English to make the video which helped me improve my English skills, it was burdensome to plan and make a video.” (Student 21, translated quote)

Other students also said that video editing gave them “too much difficulty at the beginning” (Student 22, translated quote) and

that they “didn’t know what to do and stumbled at the beginning” (Student 15, translated quote).

The analysis of the reflection essays was consistent with the findings from the questionnaire that video editing was a major challenge for the students in completing the digital storytelling assignment.

5. Discussion and Conclusion

The current study investigated students’

perceptions of their personal narrative digital storytelling assignment. Findings are consistent with Kim & Belcher[7] in that students found digital storytelling to be helpful for their development as English users. The students expressed that the digital storytelling assignment was interesting and motivated them to do other similar projects. They felt the assignment gave them more confidence in their performance.

As for the perceived benefits in speaking abilities, the students in the current study self-assessed their speaking abilities to be the lowest among the 4 language skills. Through the digital storytelling assignment, students reported to becoming more aware of their speaking abilities. The use of personal narrative digital storytelling can be a way to increase students’

oral participation in a course by individualizing their learning experience and providing an outlet to share their stories orally as well as visually. By using multiple modes, students can use multiple sources to assist them in their personal narrative which may provide them with more resources to express their thoughts in a second language[26].

Similar to Lim[11], students perceived the digital storytelling assignment to be more difficult compared to traditional writing assignments and felt more anxious doing digital storytelling.

The difficulties could have stemmed from the

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inexperience of using video editing software as was found in the questionnaire as well as the reflection essays. In order to make the digital storytelling process more interesting, it may be necessary to provide students with video editing how-to resources that can guide them in the process. Some students mentioned the overwhelming feeling they had at the beginning about creating the video. In order to lower the affective filter of students, assistance in using video editing software may be beneficial.

Students also reported to spending more time on digital storytelling. Even though the assignment was found to be interesting and motivating to the students, instructors may need to investigate students’ needs for such an assignment before incorporating it into their syllabus.

Despite some difficulties that the students encountered, students, overall, reported that they had generally positive digital storytelling experiences. It was found that the digital storytelling assignment gave them a chance to acknowledge the audience and interact with others in the process. Awareness of audience is a notion that is emphasized in writing classrooms but difficult to achieve as most writing assignments are submitted to an instructor, which means that students are writing for an audience of one. The shared digital storytelling assignment could have given students a heightened awareness of audience as sharing the content was a requirement for the assignment.

Not only were students able to develop their writing abilities, they were also able to better understand the concepts and theories from the course by linking their personal experiences to course content in their personal narratives.

Although students shared their own experiences and stories, the foundation for the content of digital storytelling was second language

acquisition theories covered in class. This shows that digital storytelling used in content curriculum course can encourage students to progress through the meaningful learning process as proposed by Ausubel[29] in which it was argued that what students’ have previously learned or experienced is an important factor of acquiring new meaning and knowledge.

Personal narrative writing situated in a content curriculum seems to have encouraged students to reflect on their prior experiences to relate new knowledge, which may help with retention.

The purpose of this study was to investigate students’ perceptions regarding personal narrative digital storytelling. Some limitations of the current study need to be addressed. First, the study was based on a small sample of students in one higher education institution, so the results should be considered with caution.

Future research on implementing multimodal projects in a content curriculum should be conducted to investigate a wider range of fields and contexts. The perception of students’

experiences were considered in the study, but further investigation comparing writing scores and linguistic analysis between traditional writing and multimodal tasks should be conducted to explore the potential multimodality. This further investigation may show the possibility of including personal narrative digital storytelling into an academic learning context. As this study was conducted in an instructional setting, the two assignments that students completed could not be counterbalanced. The order of the two assignments could have influenced the results.

Follow-up studies that counterbalance the assignment order may be able to eliminate the chances of order influencing students’ perceptions.

“Difficulties existed in the assignment, but now that I have completed the video, the process was fun and interesting. I also enjoyed

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the feedback interaction among students.”(Student 12, translated quote)

As can be seen in the above quote by Student 12, the challenge of creating a concrete outcome and the reflection on the process of overcoming the challenge could have been the enjoyment factor in digital storytelling.

Although this study investigated a small portion of digital storytelling and found potential in the assignment, digital storytelling can contribute to students’ learning process and writing for an audience. The use of multimodal tasks as a part of a curriculum may be able to encourage students to step out of their comfort zones and learn new skills that may be essential in adapting to the advancements in technology which has influenced how people communicate and encounter information.

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정 선 주(Sun Joo Chung) [정회원]

․ 2006년 2월 : 한국외국어대학교 영 어교육학과(학사)

․ 2014년 5월 : University of Illinois at Urbana-Champaign Educational Psychology(박사)

․ 2019년 3월 ~ 현재 : 가천대학교 영미어문학과 조교수

․ 관심분야 : 영어교육, 영작문

․ E-Mail : sjchung@gachon.ac.kr

참조

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