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Field Applicability of Augmented Reality Technology by Marker Mapping for Construction Project (Focused on Measurement Process of Rebar Work)

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* ᔝᖒྜྷᔑ(ᵝ) Õᖅᇡྙ ([email protected])

Received November 7, 2012/ revised February 26, 2013/ accepted July 29, 2013

Copyright ⵑ 2013 by the Korean Society of Civil Engineers

 ǣŠ––’ǣȀȀ†šǤ†‘‹Ǥ‘”‰ȀͳͲǤͳʹ͸ͷʹȀ•…‡ǤʹͲͳ͵Ǥ͵͵Ǥ͸ǤʹͷͲͻ

™™™Ǥ•…‡Œ‘—”ƒŽǤ‘”Ǥ”

ᾆ㒢⇧⢛#⽛ᇓ㯂⢢Ꮾ≓ⴖ#ሲ⛢㯂ⵣ#⶿Ⱨ⛯#⮮ጪ (㉞Ꮊ⇮Ꮊ#ሾ㏟⮃⃲#♪᷾⶿Ⱨ)

׌টઽ ȵ׌෮਎ ȵࢂ෮জ ȵԳ଴জ

Kim, SunYoung*, Kim, HyeonSeung**, Moon, HyounSeok***, Kang, LeenSeok****

Field Applicability of Augmented Reality Technology by Marker Mapping for Construction Project (Focused on Measurement Process of Rebar Work)

ABSTRACT

Augmented reality (AR) technology visualizes a real type object that cannot simulate in virtual reality technology by overlapping a virtual object and real object in a computer system. This study suggests a methodology and prototype system for applying AR system to rebar distribution work in a civil engineering project. Rebar work in civil engineering project is a representative activity that is progressed by empirical approach of skilled labor rather than formalized manual. AR technology improves the constructability of rebar work because AR tool can identify missing rebars and different rebars comparing with the drawings. AR system developed in this study can enhance the understanding of rebar work using 3D modeling with real image of construction site and save construction cost by reducing reconstruction work.

Key words : Augmented reality (AR), Virtual reality (VR), 3D modeling, Reinforcement placement measurement

Ⅹಾ

᷾v⩥ᝅ(Augmented Reality, AR) ʑᚁᮡ⩥ᝅ⪹Ğᮥʑၹᮝಽ⍕⥉░ᨱᕽᔾᖒ⦽aᔢ᮹~ℕᱶᅕෝᵲℊ⧕ᅥᮝಽ៉aᔢ⩥ᝅᔢᨱᕽ۱ ӥᙹᨧ۵ᝅq⩶༉ߙᮥǍ⩥⦹۵ʑᚁᯕ݅. ᅙᩑǍᨱᕽ۵☁༊Ŗᔍ℁ɝ႑ɝ᯲ᨦᨱ᷾v⩥ᝅʑᚁᮥᱢᬊ⦹۵ႊჶುŝ᜽ᜅ▽᜽ᱽ⣩ᮥǍ ᖒ⦹ᩍ℁ɝŖᔍ᯲ᨦ᮹᷾v⩥ᝅᱢᬊᖒᮥá᷾⦹Łᯩ݅. ☁༊Ŗᔍ⩥ᰆ᮹ᩍ్᯲ᨦॅᵲᨱᕽ℁ɝŖᔍ۵ᱩ₉⪵ࡽๅە᨝ႊ᜾ᅕ݅۵ᙺಉ Ŗ᮹Ğ⨹ᱢႊ᜾ᨱ᮹⧕᯲ᨦᯕḥ⧪ࡹ۵ݡ⢽ᱢŖᱶᯕ݅. ᯕ్⦽Ŗᱶᨱ᷾v⩥ᝅᮥᱢᬊ⦹໕ݚⅩĥ⫮ࠥ໕ŝእƱ⦹ᩍ٥௞ࡽ℁ɝ႑ɝၰ

ᔢᯕ⦽႑ɝᔢ┽ෝ᜽b⪵⦹ᩍĥ⊂⧁ᙹᯩᮝအಽ᜽Ŗᖒᮥ⨆ᔢ᜽┍ᙹᯩ݅. Ǎ⇶ࡽ᜽ᜅ▽ᮡ3₉ᬱᮝಽ༉ߙยࡽ℁ɝ~ℕෝᝅᱽ᜽Ŗ⩥

ᰆᨱᵲℊ⦹ᩍ᜽b⪵⧉ᮝಽ៉℁ɝ᳑พŖᱶॅ᮹᯲ᨦᯕ⧕ࠥෝ׳ᯕŁ, á⊂݉ĥᨱ⪽ᬊ⧉ᮝಽ៉℁ɝ᳑พ᯲ᨦᨱᕽၽᔾ⧁ᙹᯩ۵⦹ᯱ᪡

ᰍ᯲ᨦᮝಽᯙ⦽እᬊ᷾aෝᨖᱽ⧁ᙹᯩᮥäᯕ௝ʑݡࡽ݅.

áᔪᨕ ᷾v⩥ᝅ, aᔢ⩥ᝅ, 3₉ᬱ༉⩶, ℁ɝ႑ɝ

‘•–”—…–‹‘ƒƒ‰‡‡–

֨ėěν

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1. ᕽು

1.1 ઴֜ଭࢼլࢫࡧୡ

ÕᖅŖᔍᨱBIM (Building Information Modeling)ʑჶॅᯕ

᯦ࠥࡹ໕ᕽᖅĥ݉ĥ᮹eᖎšญ॒ᮥ᭥⦽3D༉ߙยʑᚁ, ᜽Ŗ݉

ĥ᮹Ŗᱶ᜽ဍ౩ᯕᖹ(Simulation) ॒ᮥ᭥⦽4D CADʑᚁ॒᮹

⪽ᬊᖒᯕᱱ₉᷾ݡࡹŁᯩ݅. ᯕ᪡⧉̹ÕᖅŖᔍᨱaᔢ⩥ᝅ(VR, Virtual Reality)ʑᚁᮡ3D~ℕ⢽⩥ᮥ᭥⧕ᅕ⠙ᱢᮝಽᔍᬊࡹŁ

ᯩᮝӹ, Õᖅ~ℕෝaᔢ⩥ᝅಽ⢽⩥⦹໕3₉ᬱə௹⦞ᮝಽอ⢽⩥

ࡹᨕ Õᖅ᮹ ✚ᖒᔢ ⩥ᰆqᯕ ᱡ⦹ࡹᨕ ᝅྕᱢ ⪽ᬊᖒᯕ ׳ḡ

ᦫᮡᱱᯕྙᱽ᜽ࡹŁᯩ݅. ᯕ్⦽ᇡᇥ᮹⧕đᮥ᭥⧕↽ɝᨱ۵

᷾v⩥ᝅ(AR, Augmented Reality)ʑᚁᯕᱢɚᱢᮝಽ᯦ࠥࡹŁ

ᯩ݅. ᷾v⩥ᝅᮡaᔢ⩥ᝅ~ℕ᪡⩥ᝅ~ℕෝ⪝⧊⦹ᩍ⢽⩥⦹۵

ʑᚁಽᕽÕᖅŖᔍᨱᕽ⩥ᰆqᮥŁಅ⦽᜽Ŗᖒá॒᷾᮹⪽ᬊᖒ ᯕʑݡࡹŁᯩ۵ʑᚁᯕ݅. ᅙᩑǍᨱᕽ۵᷾v⩥ᝅʑᚁᮥ℁ɝŖ ᔍᨱᱢᬊ⦹۵ႊჶುᮥǍ⇶⦹Łšಉ᜽ᜅ▽Ǎ⇶ᮝಽ᷾v⩥ᝅ ᮹ ᱢᬊᖒᮥ á᷾⦹Ł ᯩ݅.

Õᖅ᜽Ŗᨱᯩᨕ℁ɝŖᔍ۵Ǎ᳑ྜྷ᮹ᦩᱥᖒŝԕǍᖒ, Ŗᔍʑ eᨱ Ḣᱲᱢᯙ ᩢ⨆ᮥ ӝ⊹۵ ᫵ᗭᯕ݅. ੱ⦽ ྜྷపእᵲᨱ እ⧕

ⅾŖᔍᨱᕽ₉ḡ⦹۵እᬊᯕⓍʑভྙᨱእᬊ⊂໕ᨱᕽࠥᵲ᫵⦹

íᯙ᜾ࡹŁᯩ݅(Park et al., 2003). ᯕ్⦽℁ɝŖᔍ۵℁ɝᱥྙ

ᨦℕ, ℁ɝaŖ᳑พᱥྙᨦℕ, ℁ɝaŖŖᰆ॒݅᧲⦽ᯕ⧕ݚᔍᯱ

aₙᩍ⦹ʑভྙᨱ⢽ᵡ႑ɝᔢᖙ॒ࠥᮥ☖⦽໦⪶⦽᮹ᔍᱥݍᯕ

⦥ᙹᱢᯕ݅. ⦹ḡอᝅᱽ⩥ᰆᨱᕽ۵ŝÑ᮹Ŗᔍšญႊ᜾ᮥŁᙹ

⦹Ł ᯩŁ, ℁ɝ ᯲ᨦᯱ᮹ Ğ⨹ᨱ ᮹᳕⦽ Ŗᔍšญa ᙹ⧪ࡹᨕ

⬉ᮉᱢᯙ ℁ɝŖᔍ ᔍᨦšญa ᯕ൉ᨕḡḡ ᦫŁ ᯩ݅.

ᅙᩑǍᨱᕽ۵☁༊Ŗᔍ᜽ᖅྜྷ᮹℁ɝ႑ɝ᯲ᨦᨱ᷾v⩥ᝅ

ʑᚁᮥᱢᬊ⦹۵ႊჶುᮥǍ⇶⦹Ł, ᷾v⩥ᝅǍ⩥ࠥǍᯙUnifeye SDK (Software Development Kit) ෝ⪽ᬊ⦹ᩍᝅᱽ⩥ᰆ᮹ᦵÑ Ǎ᳑ྜྷ႑ɝࠥෝₙ᳑⦹ᩍ⩥ᰆ᮹᜽Ŗ⩥⫊ŝaᔢ⩥ᝅ℁ɝ႑ɝ

~ℕ᪡᮹⪝⧊ᨱ᮹⦽᷾v⩥ᝅᱢᬊᖒᮥá᷾⦹Łᯩ݅. Ǎ᳑ྜྷᨱ ᕽ℁ɝ႑ɝᮡᱶ⪶ᖒᮥ᫵⦹۵᯲ᨦᯥᮥŁಅ⦹໕, ᯕ్⦽ᩑǍ۵

3 ₉ᬱᮝಽ༉ߙยࡽ℁ɝ~ℕෝᝅᱽ᜽Ŗ⩥ᰆᨱᵲℊ⦹ᩍ᜽b⪵

⧉ᮝಽ៉℁ɝ᳑พ᯲ᨦᨱᕽၽᔾ⧁ᙹᯩ۵⦹ᯱ᪡ᰍ᯲ᨦᮝಽ

ᯙ⦽ እᬊ᷾aෝ ᨖᱽ⦹۵ ࠥǍ}ၽᨱ ⪽ᬊࢁ ᙹ ᯩᮥ äᯕ௝

ʑݡࡽ݅.

1.2 ઴֜ଭ࣐଍ࢫࢺ࣑

ᅙᩑǍ۵Ⓧí⩥⫊᳑ᔍ, ႊჶುǍᖒ, ⩥ᰆᱢᬊ᮹ᱩ₉ಽ

ḥ⧪ࡹᨩ݅.

ℌṙ, ℁ɝ႑ɝŖᔍ᪡᷾v⩥ᝅʑᚁ᮹šಉྙ⨭᳑ᔍෝ☖⧕

⩥⫊Łₑᮥ ᝅ᜽⦽݅. ࢹṙ, ⩥⫊Łₑᮥ ☖⧕ ऽ్ӽ ℁ɝ႑ɝ

šญʑᚁ᮹ྙᱽᱱᮥ⧕đ⦹ʑ᭥⦹ᩍ᷾v⩥ᝅ ʑᚁᮥᱢᬊ⦽

℁ɝ႑ɝ⥥ಽᖙᜅෝᱽᦩ⦽݅. ᖬṙ, ᱽᦩ⦽⥥ಽᖙᜅ᮹á᷾ᮥ

᭥⧕ᝅᱽ⩥ᰆᨱᱢᬊ⦹۵ŝᱶᮥÑℱᅙᩑǍ᮹ᝅ⬉ᖒᮥ❭ᦦ⦽

݅. ษḡสᮝಽ ᅙ ᩑǍᨱᕽ ᱽ᜽⦽ ⥥ಽᖙᜅ᮹ ⬉ŝෝ ᇥᕾ⦽

⬥ đುᮥ ࠥ⇽⦽݅.

1.3 శֽվॷࢫஹԳ෮ਓւߛ઴֜ܛේ

℁ɝŖᔍ᪡šಉ⦹ᩍǎԕᨱᕽḥ⧪ࡽᩑǍॅᮥᔕ⠕ᅕ໕݅ᮭ

ŝz݅. Kim et al.(2002)۵℁ɝaŖ᮹ᱥ݉ĥᨱݡ⦽ྙᱽᱱᮥ

ᇥᕾ⦹Łᯕෝ ⧕đ⦹ʑ ᭥⧕℁ɝ᮹ ᗱᮉᮥ ↽ᗭ⪵⧁ᙹ ᯩ۵

᜽ᜅ▽ᮥ}ၽ⦹ᩡ݅. Lee et al.(2002)۵ᩑǍෝ☖⧕℁ɝŖᔍ᮹

ྜྷపᔑ⇽ᨱᕽ᜽Ŗ݉ĥᨱᯕ෕۵⩥⫊ၰ ྙᱽᱱᮥᖅྙ᳑ᔍෝ

☖⧕ᇥᕾ⦹ᩍ}ᖁႊᦩᮥᱽ᜽⦹ᩡ݅. Park et al.(2003)۵݅᧲⦽

ᯕ⧕ݚᔍᯱaₙᩍ⦹۵℁ɝŖᔍ᮹໦⪶⦽᮹ᔍᱥݍᮥ᭥⧕Ǎ᳑

ʑᵡၰ⢽ᵡᱢᯙ႑ɝᔢᖙa⦥᫵⦹݅Ł⦹ᩡ݅. Lee(2008)ᮡ

ᔍಡ᳑ᔍ॒᮹ᝅ┽᳑ᔍෝᙹ⧪⦹ᩍ℁ɝŖᔍ᮹ྙᱽᱱŝ}ᖁႊ

ᦩᮥ ᱽ᜽⦹ᩡ݅.

Õᖅᇥ᧝ᨱᕽ ᷾v⩥ᝅŝ šಉ⦹ᩍ ḥ⧪ࡽ ǎԕ᫙ ᩑǍॅᮥ

ᔕ⠕ᅕ໕ ݅ᮭŝ z݅.

Park et al.(2005)۵ʑ᳕Õ⇶ྜྷ᮹ᱶᅕෝℕĥᱢᮝಽšญ⧁

ᙹᯩࠥಾ᷾v⩥ᝅʑᚁᮥ⪽ᬊ⦹ᩍÕྜྷᱶᅕߑᯕ░ᄁᯕᜅෝ

᜽b⪵⧁ᙹᯩ۵ႊᦩᮥᱽ᜽⦹ᩡ݅. Ryu et al.(2010)۵ᵝÑ݉ḡ

႑⊹ĥ⫮݉ĥᨱᕽ᮹᷾v⩥ᝅʑᚁ᯦ࠥ⪽ᬊᖒᮥá᷾⦹ʑ᭥⧕

ᕽ⩥ᰆᝅ᷾ᩑǍෝᙹ⧪⦹ᩡ݅. Azuma (1997), Zlatanova et al (2002) ॒ᮡ݅᧲⦽ᇥ᧝ෝݡᔢᮝಽᖅྙᮥᝅ᜽⦹ᩍ᷾v⩥ᝅ ᮹ ⪽ᬊ ⦥᫵ᖒŝ ᱢᬊႊᦩᮥ ᱽ᜽⦹ᩡ݅. Shin and Dunston (2008) ᮡʑᚁᱢ⧊ᖒᨱᵲᱱᮥࢱŁÕᖅ᮹݅᧲⦽݉᭥᯲ᨦॅᯕ

᷾v⩥ᝅʑᚁᮥ☖⧕aḩᙹᯩ۵ᯕᱱᮥᱽ᜽⦹ᩡ݅. Xiangyu Wang et al. (2008) ᮡHMD (Head Mounted Display)ᰆእ᪡

ມ❑ษ⍅ෝᯕᬊ⦹ᩍ⪝⧊⩥ᝅᮥ⢽⩥⦹Ł, 3Dࠥ໕ŝ⪝⧊⩥ᝅ

⚕ᮥᯕᬊ⦹ᩍ᜽Ŗᯱᨱí᜽b⪵ࡽᱶᅕෝᱽŖ⧉ᮝಽ៉᷾v⩥

ᝅ᮹ᮁᬊᖒᮥᱽ᜽⦹ᩡ݅. Golparvar-Fard et al. (2009)ᮡÕᖅᱶ ᅕෝ ᯱ࠺⪵⦹Ł, ᯕෝ ᜽b⪵ࡽ ᱶᅕಽ ᱽŖ⧁ ᙹ ᯩࠥಾ 4D CAD᪡᷾v⩥ᝅʑᚁᮥᩑĥ⦽D

4

AR ᜽ᜅ▽ᮥ}ၽ⦽ၵᯩ݅.

Kim et al. (2012) ᮡ᷾v⩥ᝅʑၹᮝಽÕᖅᰆእ᮹ᬕᩢ᜽ӹญ᪅

ෝօ✙ᬭⓍ☖ᝁᮥ☖⧕ᱽŖ⦹ᩍ ݅ᙹ᮹᮹ᔍđᱶᯱॅಽᇡ░

ᰆእᬕᩢĥ⫮ᮥᙹพ⧁ᙹᯩࠥಾᔢ⪙᯲ᬊ༉ߙ్ෝ}ၽ⦹ᩡ݅.

⩥ᰍʭḡ℁ɝŖᔍ᪡šಉࡽǎԕᩑǍ۵Ⓧíྜྷపᔑ⇽ŝ႑ɝ ᔢᖙࠥᨱš⦽ᩑǍaḥ⧪ࡹᨩ݅. ྜྷపᔑ⇽ᨱš⦽ᩑǍ۵℁ɝ

Ŗᔍ᮹ᱥ(ㄯ) ݉ĥᨱݡ⦽ྙᱽᱱᮥᇥᕾ⦹ᩍ℁ɝᗱᮉᮥᱩq⧁

ᙹᯩࠥಾ}ᖁႊᦩᮥᱽ᜽⦹Ł, ᯱ࠺ᮝಽ℁ɝྜྷపᮥᔑ⇽⦹۵

⥥ಽəఉᮥ}ၽ⦹۵ᩑǍaᙹ⧪ࡹᨩ݅. ੱ⦽℁ɝ႑ɝ᜽Ŗࠥෝ

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Fig. 2. Comparison between VR and AR

Fig. 3. Simulation of 4D Object in AR Environment

ᯱ࠺ᮝಽᔾᖒ⦹ʑ᭥⦽ ⥥ಽəఉ}ၽŝ႑ɝ᜽Ŗࠥ᮹⢽ᵡᮥ

ษಉ⦹ʑ ᭥⦽ ᩑǍa ᙹ⧪ࡹᨩ݅. ᷪ, ℁ɝ᳑พ ᱥ(ㄯ) ݉ĥᯙ

ྜྷపᔑ⇽ŝ႑ɝ᜽Ŗ᯲ࠥᖒᮥ᭥⦽ᩑǍaᵲᱱᱢᮝಽḥ⧪ࡹᨩ

ᮭᮥ ᦭ ᙹ ᯩᨩ݅.

᷾v⩥ᝅʑᚁᨱš⦽ᩑǍ۵Õᖅᦩᱥ, ᱶᅕšญၰᰆእᬕᬊ

॒᮹݅᧲⦽Õᖅᨦྕᨱ᷾v⩥ᝅʑᚁᮥᱢᬊ⦹Łᯩᨩ݅. ᯕ్⦽

᷾v⩥ᝅʑᚁᩑǍಽᇡ░Õᖅᇥ᧝ᨱᕽ᮹᷾v⩥ᝅʑᚁ᮹ᮁ⬉

ᖒၰᱢ⧊ᖒᮥ⪶ᯙ⧁ᙹᯩᨩᮝӹ, ᝅᱽᝅྕᨱᱢᬊ⦹ʑ᭥⧕ᕽ

ฯᮡ ʑᚁᱢ ᱽ᧞ᮥ ɚᅖ⧕᧝⧉ᮥ ᦭ ᙹ ᯩᨩ݅.

2. ᷾v⩥ᝅʑჶ}᫵

2.1 ஹԳ෮ਓ׆২ଭԹ૬

᷾v⩥ᝅᯕ௝۵ᬊᨕ۵1994֥ᨱ⡕ၡə௭(Paul Milgram)ᯕ

⃹ᮭᮝಽᱶ᮹⦽‘⪝⧊ࡽ⩥ᝅ(MR, Mixed Reality)’ᨱᕽᮁ௹ࡹ

ᨩ݅. Fig. 1ŝzᯕ⪝⧊ࡽ⩥ᝅᮡᝅᖙĥ⪹Ğŝaᔢ⪹Ğᯕ

࠺᜽ᨱ᳕ᰍ⧉ᮝಽ៉aᔢŝ⩥ᝅᔍᯕ᮹݉ᱱॅᮥᔢ⪙ᅕ᪥⦹ᩍ

⩥ᝅqᮥ ⨆ᔢ ᜽┍ ᙹ ᯩ݅.

⪝⧊ࡽ⩥ᝅᮡ᷾vaᔢAV (Augmented Virtuality)᪡᷾v⩥

ᝅಽᇥඹࡽ݅. ᷾vaᔢᮡaᔢ⪹Ğᮥʑၹᮝಽᝅᖙĥྜྷℕෝ

⧊ᖒ⦹ᩍaᔢ⪹Ğᨱݡ⦽⩥ᝅqᮥ⨆ᔢ᜽┅Ł, ᷾v⩥ᝅᮡᝅᖙ ĥ ⪹Ğᮥ ʑၹᮝಽ aᔢྜྷℕෝ ⧊ᖒ⦹ᩍ ᝅᖙĥ ⪹Ğᨱ ݡ⦽

⩥ᝅqᮥ ⨆ᔢ᜽┍ ᙹ ᯩ۵ ႊჶᯕ݅.

Fig. 1. Definition of Augmented Reality

2.2 ՍডंઉஹԳ෮ਓୡ૳

ʑ᳕᮹ÕᖅŖᔍ⍕⥉░ə௹⦞ᨱᱢᬊࡹŁᯩ۵aᔢ⩥ᝅʑᚁ

ᮡFig. 2᮹᳭⊂ŝzᯕᙽᙹ⍕⥉░ə௹⦞⪵໕อᮝಽǍᖒࡹᨕ

ᝅᱽ Õᖅ ⩥ᰆŝ ᔢݚ⦽ ƕญqᮥ aḡí ࡽ݅.

ᷪ, aᔢŖeᨱ⢽⩥ࡽə௹⦞Ǎ᳑ྜྷᮡᝅᱽ႑ɝࡽ℁ɝŝ

zᯕᝅᱽ⩥ᰆ᮹ᵝᄡ᳑Õŝᩑ࠺ࡹᨕ᯲ᨦᯕḥ⧪ࡹ۵༉᜖ᮥ

ᩑᔢ⦹۵äᯕᨕಖʑভྙᨱ⩥ᰆ᮹ᔢ⫊ᮥၹᩢ⦹ʑŅ௡⦹݅.

ᯕ్⦽ ƕญqᮡ Fig. 2᮹ ᬑ⊂ŝ zᯕ ᷾v⩥ᝅ ʑᚁᮥ ☖⧕

aᔢ⩥ᝅə௹⦞⪵໕ᨱᝅᱽÕᖅ⩥ᰆ༉᜖ᮥđ⧊⦹ᩍ, aᔢ⩥ᝅ ಽ ⢽⩥ᯕ ᨕಅᬕ ⩥ᝅᱢ ᔢ⫊ᮥ ᩑ࠺⦹ᩍ ᅕᩍᵝ۵ äᮝಽ៉

⧕đࢁᙹᯩ݅. ᷪ, ᳭⊂᮹ᯙ⃽ݡƱ᜽Ŗ༉᜖ᮡᙽᙹə௹⦞༉᜖ᯕ

ӹ, ᬑ⊂əฝᮡᵝ┲ᇡᇥᯕᝅᱽᩢᔢᯕŁ⥥ಽ❦Ⓧ౩ᯙᨱ᮹⦽

ᵝ┲ ᔢ❱ aᖅ༉᜖ ॒᮹ ᇡᇥᮡ ə௹⦞~ℕಽ ⪝⧊ࡹᨕ ᯩ݅.

ᯕಽ៉⩥ᰆ᮹⩥ᰍᵝ┲᜽Ŗᔢ┽ᨱ⨆⬥᜽Ŗࡹᨕ᧝⦹۵ᔢ❱Ŗ ᱶ᮹aᔢ᜽Ŗ༉᜖ᮥ⪝⧊⦹ᩍ⩥ᰆqᮥŁಅ⦽⍕⥉░ə௹⦞༉

᜖ᮝಽ ⪽ᬊᖒᮥ wí ࡽ݅.

ᯕ్⦽᷾v⩥ᝅʑᚁᮡ݅᧲⦽ÕᖅIT᪡᮹ᩑĥෝ☖⧕޵ᬒ

⡎մí⪽ᬊࢁᙹᯩ݅. Fig. 3ᮡ᷾v⩥ᝅʑᚁᮥݡ⢽ᱢᯙÕᖅ

IT ʑᚁᯙ4D CAD᪡ᩑ࠺⦽༉᜖ᮥӹ┡ԕŁᯩ݅. əฝᨱᕽ۵

ᕽᬙ⦽vᨱaᖅࡽ⦽ԉݡƱ᳭⊂ᨱᔩಽᬕƱప᮹aᖅᔢ⫊ᮥ

Łಅ⦹ᩍᝅᱽ⩥ᰆ༉᜖ᨱaᔢ᜽Ŗ᜽ဍ౩ᯕᖹᮥ4D CAD᜽ᜅ▽

ᮝಽ᜽ࠥ⦽äᯕ݅. ᯕ᪡zᯕ᷾v⩥ᝅᮡ4D CAD ॒BIM᮹

ᖙᇡ᫵ᗭॅŝ ᩑĥࡹ۵ ʑᚁॅࠥ ᗭ}ࡹŁ ᯩ݅.

3. ℁ɝŖᔍ᮹⩥⫊ၰྙᱽᱱᇥᕾ

3.1 శֽվॷඹߦপਆଭ෮จंজ

℁ɝŖᔍᨦྕ⥥ಽᖙᜅ۵Õᖅᨦℕ᪡aŖႊ᜾॒ᨱ঑௝᧞e

᮹₉ᯕaᯩᮥᙹᯩᮝӹ, ᯝၹÕᖅᨦℕ᪡℁ɝᱥྙÕᖅᨦℕ᮹

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Fig. 4. Process of Rebar Work

ᯝၹᱢᯙᨦྕ⥥ಽᖙᜅෝࠥ᜾⪵⦹ᩍӹ┡ԕ໕Fig. 4᪡z݅.

ᯝၹÕᖅᨦℕ۵Ŗᔍෝᙹᵝ⦽⬥ᨱᝅ⧪ᩩᔑ⠙ᖒၰ℁ɝྜྷప

ᮥ ᔑ⇽⦹Ł ℁ɝ⎹Ⓧญ✙Ŗᔍ ᱥྙÕᖅᨦℕᨱ ᯦ₑ ĥ᧞⦽݅.

ᱥྙÕᖅᨦℕ۵℁ɝŖᔍෝᙹᵝ⦹í ࡹ໕℁ɝ႑ɝᔢᖙࠥෝ

᯲ᖒ⦹Ł, ᯕෝၵ┶ᮝಽ⩥ᰆ⪚ᮡŖᰆaŖᮥ☖⧕℁ɝᮥaŖ⦽

⬥ ᳑พ᯲ᨦᮥ ᙹ⧪⦽݅.

3.2 శֽվॷଭࢂ୪୥ܑౢ

ÕᖅŖᔍᨱᯩᨕᕽ℁ɝŖᔍ۵Ñ⣙ḲŖᔍ, ⎹Ⓧญ✙Ŗᔍ᪡

⧉̹Ǎ᳑ྜྷ᮹ᦩᱶᖒŝԕǍᖒၰŖᔍʑeᨱฯᮡᩢ⨆ᮥၙ⊹۵

Ŗᔍᯕ݅. ᐱอᦥܩ௝℁ɝŖᔍ۵℁ɝ⎹Ⓧญ✙Ŗᔍእ᮹᧞30%

ෝ₉ḡ⧁ᱶࠥಽእᬊ໕ᨱᕽࠥๅᬑᵲ᫵⦹݅Ł⧁ᙹᯩ݅(Jung et al., 2009). ə్ӹ℁ɝŖᔍ᮹᜽Ŗŝá⊂ႊჶ॒ᯕℕĥᱢᮝಽ

ᱶพࡹḡ ᦫᦥ ℁ɝ᮹ ᇡᝅ ᜽Ŗᔍಡa ၽᔾࡹŁ ᯩ݅. ᯕ్⦽

℁ɝŖᔍ᮹ྙᱽᱱᮥᇥᕾ⦹ʑ ᭥⧕ᅙᩑǍᨱᕽ۵ᖅྙ᳑ᔍෝ

ᝅ᜽⦹ᩡ݅. ᖅྙ᳑ᔍ۵⩥ᰍ☁༊᜽Ŗ⩥ᰆᨱ᳦ᔍ⦹Łᯩ۵ᝅྕ

ᯱෝݡᔢᮝಽ⦹ᩡᮝ໑ⅾ20ᇡ᮹ᖅྙḡෝ⫭ᙹ⦹ᩡ݅. ᅙᖅྙ᳑

ᔍ᮹ đŝ۵ ݅ᮭŝ z݅.

ᝅ⧪ᩩᔑ⠙ᖒ᜽ᔑ⇽ࡽ℁ɝྜྷపŝᝅᱽ℁ɝŖᔍ᜽Ŗ᜽

⚍᯦ࡹ۵ྜྷపᨱ₉ᯕaᯩᮝ໑, ᝅᱽ⚍᯦ྜྷపᯕĥ⫮ྜྷపᮥⅩŝ

⦽݅۵äᨱ۵ᯕčᯕᨧᨩ݅. ᝅᱽ⚍᯦ྜྷపᯕĥ⫮ྜྷపᮥⅩŝ⦹

۵aᰆⓑᬱᯙᮝಽ᜽Ŗࠥ໕᮹႑ɝᔢᖙa໦⪶⦹ḡᦫᦥၽᔾ⦽

⪝ᖁᮝಽᯙ⦹ᩍᰍ᜽Ŗᯕၽᔾ⦹ʑভྙᯕ௝Ł᳑ᔍࡹᨩ݅. ੱ⦽,

℁ɝŖᔍḥ⧪ŝᱶᔢ႑ɝ᜽Ŗࠥa⦥ᙹᱢᯕḡอ℁ɝ᯲ᨦŖᯕ

ᅕʑᨱࠥ໕ᯕᅖᰂ⦹ᩍ⪽ᬊᯕᨕಖ݅۵᮹čᯕฯᦹ݅. əญŁ

℁ɝ႑ɝŖᔍ᮹ษḡส݉ĥᯙ᜽Ŗá⊂݉ĥᨱᕽᗭ᫵ࡹ۵᜽e

ᮡ90ᇥᯕⅩŝࡽ݅۵᮹čᯕ90%ෝ₉ḡ⦹ᩡ݅. ঑௝ᕽᅙᩑǍᨱ ᕽ۵ᖅྙ᳑ᔍᨱᕽࠥ⇽ࡽ℁ɝ႑ɝŖᔍ᮹ᨕಅᬡᮥ⧕ᗭ⧁ᙹ

ᯩࠥಾ᷾v⩥ᝅʑᚁᮥᱢᬊ⦽℁ɝŖᔍ႑ɝá⊂AR ᱢᬊ⥥ಽᖙ ᜅෝ Ǎᖒ⦹Łᯱ ⦽݅.

4. ℁ɝŖᔍ႑ɝá⊂ᮥ᭥⦽AR ᱢᬊ⥥ಽᖙᜅᱽ᜽

4.1 శֽࢼֽվॷଭۚծ࣢ஹԳ෮ਓ׆২ୡ૳ୣఙ ᅙᩑǍᨱᕽ۵ᦿᕽᙹ⧪⦽℁ɝŖᔍᨦྕᱩ₉᮹ᇥᕾᮥ☁ݡಽ

℁ɝ႑ɝŖᔍᨱ᷾v⩥ᝅʑᚁᮥᱢᬊ⦹ʑ᭥⦽⥥ಽᖙᜅෝᱽ᜽

⦹Łᯱ ⦽݅.

ᬑᖁ, ᯝၹÕᖅᨦℕᨱᕽŖᔍෝᙹᵝ⦹ᩍᱥྙÕᖅᨦℕᨱ᯦ₑ ĥ᧞ᯕᯕ൉ᨕḡ໕, ℁ɝᱥྙÕᖅᨦℕᨱᕽ℁ɝ႑ɝ᜽ŖࠥၰBar- List, Bar-Scheduleᮥ᯲ᖒ⦹íࡽ݅. əญŁᯕෝʑၹᮝಽᱥྙÕ ᖅᨦℕᨱᕽ۵ ᷾v⩥ᝅᮥ ᭥⦽ 3D ༉ߙย ᯲ᨦŝ ᝅᱽ ⩥ᰆᨱ

ᱢ⧊⦽ษ⍅ෝᔾᖒ⦹۵᯲ᨦᮥᙹ⧪⦽݅. əญŁᯕෝÕᖅ⩥ᰆ

ʑᵡᱱᨱᇡ₊⦹ᩍ, ℁ɝ႑ɝᮥ᭥⦽ᔍᱥƱᮂŝ℁ɝ႑ɝá⊂ᮥ

᭥⦽ ᷾v⩥ᝅᮥ Ǎ⩥⦹í ࡽ݅.

4.2 ஹԳ෮ਓ׆২ୡ૳ඹߦপਆ

ᅙ ᱩᨱᕽ۵ ℁ɝ ႑ɝ᜽Ŗࠥ ᇥᕾ, 3D ༉ߙย, ษ⍅ ᔾᖒ, Õᖅ⩥ᰆʑᵡᱱษ⍅ᇡ₊, Õᖅ⩥ᰆᝅᱽᯕၙḡᇩ్᪅ʑ, ษ⍅

⇵ᱢၰ➉▕ᯙ᜾, ႑ɝࠥ3D ༉ߙ⪶ᯙŝzᯕⅾ7݉ĥಽǍᖒࡽ

℁ɝ႑ɝŖᔍ᮹᷾v⩥ᝅʑᚁᱢᬊ⥥ಽᖙᜅᨱݡ⧕Fig. 5ŝ

zᯕ ݉ĥᄥಽ ᔢᖙ ᨦྕᱩ₉ෝ ᱽ᜽⦽݅.

4.2.1 శֽࢼֽਏվܑंজ

᷾v⩥ᝅʑᚁᮥ℁ɝ႑ɝŖᔍᨱᱢᬊ᜽┅ʑ᭥⧕ᕽ۵℁ɝ᮹

3D ༉ߙยᮥ᭥⦽ᱶᅕ≉ा᯲ᨦᯕ⦥᫵⦹݅. ᯕෝ᭥⦹ᩍ⧕ݚ

⥥ಽ᱾✙᮹᜽Ŗĥ⫮ᕽ, ℁ɝ႑ɝࠥ, ℁ɝᔢᖙࠥၰ℁ɝᰍഭ⢽᮹

ᇥᕾᮥᙹ⧪⦽݅. ᯱഭᇥᕾᮥ☁ݡಽ℁ɝ᮹ḢĞၰʙᯕ, ᖅ⊹᭥

⊹ᨱ ঑ෙ ℁ɝᇥඹℕĥ᪡ ℁ɝ ႑ɝᙽᕽࠥෝ ᯲ᖒ⦽݅. ✚⯩,

℁ɝ᮹ ᜽ᦩᖒᮥ ׳ᯝ ᙹ ᯩࠥಾ ℁ɝ᮹ ᰍḩ, ᳦ඹ ၰ ǖʑᨱ

঑௝ᔪᔢᮥḡᱶ⦹ᩍ3D ༉ߙᨱᱢᬊ⧁ᙹᯩࠥಾ⦽݅. ᅙ݉ĥᨱ ᕽ᯲ᖒ⦽℁ɝ႑ɝᙽᕽࠥ۵ๅᬑᅖᰂ⦽℁ɝ႑ɝ᯲ᨦ᮹⪝௡ᮥ

qᗭ᜽┅ʑ᭥⦽ႊᦩᮝಽ⬥⧪᯲ᨦᯙ3D ༉ߙย݉ĥෝ᭥⦽

ʑⅩᯱഭಽ ᔍᬊࡽ݅.

4.2.2 3D ࡦ܄ࠫ

3D ༉ߙย݉ĥᨱᕽ۵ᯕᱥ݉ĥᨱᕽᔾᖒࡽ℁ɝᇥඹℕĥ᪡

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Fig. 5. Process of AR Application for Rebar Work

℁ɝ႑ɝᙽᕽࠥෝʑၹᮝಽ3D ༉ߙย݉᭥ෝᖅᱶ⦹íࡽ݅.

3D ༉ߙย݉᭥௡, ᔢᬊ༉ߙยToolᮥᯕᬊ⦹ᩍ℁ɝ༉ߙยᮥ

ᙹ⧪⧁᜽, ⦹ӹ᮹❭ᯝᨱ༉ߙย⦹۵℁ɝ᮹Ŗ᳦ᙹෝ᮹ၙ⦽݅.

ᯕ۵ᩍ᳦్ඹ᮹℁ɝᯕṈᮡeĊᮝಽᵲℊࡹᨕ႑ɝࢉᮝಽ៉

ၽᔾ⦹۵᯲ᨦ᪅ඹෝ↽ᗭ⪵⦹۵ႊᦩᮝಽ3D ݉᭥ᄥಽeఖ⦹í

༉ߙยࡽ℁ɝᮥᙽ₉ᱢᮝಽǍ⩥⧉ᮝಽᕽ᯲ᨦᯱa℁ɝᮥ᜾ᄥ

⦹۵ߑᬊᯕ⧁ᙹᯩ݅. ᯕ్⦽3D ༉ߙย᮹݉᭥۵ᙹḢ, ḡḡ

ၰᙹ⠪℁ɝ॒᮹ᯝၹᱢᯙ℁ɝ႑ɝᙽᕽ᪡eĊᨱ঑௝⦹ӹ᮹

❭ᯝᨱ ༉ߙย ࡹ۵ ℁ɝ᮹ Ŗ᳦ ᙹa đᱶࡽ݅.

℁ɝ᮹႑ɝ᭥⊹᪡eĊᮥŁಅ⦽3D ༉ߙย݉᭥aᖅᱶࡹ໕

ᔢᬊ༉ߙยToolᮥᔍᬊ⦹ᩍ℁ɝ᮹3D ༉ߙย᯲ᨦᮥᙹ⧪⦹Ł,

᪥ᖒࡽ3D ༉ߙᮡVRML (Virtual Reality Modeling Language)

❭ᯝಽ ᄡ⪹⦽݅.

4.2.3 AR ࠬಝ঍নࢫ3D ࡀෆ

ᖙჩṙ݉ĥᨱᕽ۵3D ༉ߙ᮹ᯙ᜾ๅ}ℕᯙษ⍅ෝᔾᖒ⦹Ł, 3D ༉ߙ᮹ᩑĥෝ᭥⦽๖⦲(Mapping) ᯲ᨦᮥᙹ⧪⦽݅. ʑ᳕

ᔢᬊ⪵ࡽษ⍅᮹᳦ඹᨱ۵ษ⍅⩶, ษ⍅ญᜅ⩶ᐱอᦥܩ௝GPS

॒ŝzᮡ᭥⊹⊂ᱶʑᚁᮥ⪽ᬊ⦽ႊჶᯕᯩ݅. ᯕ్⦽ႊჶॅᮡ

ᔍᬊࡽ ᗭ⥥✙ᭉᨕ, ⊂ᱶ ᰆ⊹᮹ ᖒ܆ᐱอ ᦥܩ௝ ⊂ᱶ ⪹Ğᨱ

঑௝ ษ⍅᮹ ᯙ᜾ ᖒ܆ᨱ ᩢ⨆ᮥ ᵡ݅. ✚⯩ Õᖅ⩥ᰆ᮹ Ğᬑ, ᵝಽᝅ᫙ᨱᕽ᯲ᨦᯕᙹ⧪ࡹʑভྙᨱษ⍅᮹ᯙ᜾ᨱฯᮡÙฝ࠭

ᯕ ᳕ᰍ⦹í ࡽ݅. ᯕ్⦽ ᧞ᱱᮥ ↽ᗭ⪵⦹ʑ ᭥⧕ᕽ۵ ݅᧲⦽

ษ⍅ॅ᮹⩥ᰆá᷾ᯕ⦥᫵⦹ӹ, ⩥ᝅᱢᯙᩍÕᔢᅙᩑǍᨱᕽ۵

ษ⍅⩶ ႊ᜾ᮥ ᱢᬊ⦽݅.

ᯕෝ᭥⧕Unifeye SDK (Software Development Kit) 3.5ෝ

ᯕᬊ⦹ᩍษ⍅⩶ႊ᜾ᮝಽษ⍅ෝᔾᖒ⦹Ł, ⩥ᰆ᮹Ƚ༉᪡HMD Ǎ࠺ÑญෝŁಅ⦹ᩍษ⍅᮹Ⓧʑෝᖅᱶ⦽݅. ษ⍅ᔾᖒᯕ᪥ഭࡹ

໕, bb᮹ษ⍅ᨱ3D ༉ߙᮥ๖⦲⦹۵᯲ᨦᮥᙹ⧪⦹۵ߑ, ℁ɝ᮹

႑ɝŝá⊂ᙽᕽᨱ฿í༉ߙยࡽ❭ᯝᮥ࠺ᯝ⦽ษ⍅ᨱ॒ಾ⦹ᩍ

℁ɝ႑ɝၰá⊂ᙽᕽᨱ঑௝⧕ݚ3D ༉ߙᮥǍ⩥⧁ᙹᯩࠥಾ

⦽݅.

4.2.4 Սড෮ୋ׆ஜ୥ࠬಝऀచ

օჩṙ݉ĥᨱᕽ۵ᦿᕽᔾᖒࡽ3D ༉ߙŝᝅᱽ⩥ᰆ~ℕෝ

ᵲℊ᜽┅ʑ᭥⦽᯲ᨦᯕḥ⧪ࡽ݅. ⩥ᰆᨱᖅ⊹ࡹ۵ษ⍅᮹᭥⊹ᨱ

঑௝ Ǎ⩥ࡹ۵ 3D ༉ߙ᮹ ᭥⊹a đᱶࡹʑ ভྙᨱ 3D ༉ߙย

᯲ᨦ᜽ᖅᱶ⦽3D ༉ߙ᮹(x, y, z) ᳭⢽ʑᵡᱱŝ⩥ᰆʑᵡᱱᮥ

ᯝ⊹᜽┅۵äᯕᵲ᫵⦹݅. ə్ӹᝅᱽ⩥ᰆᨱᕽ3D ༉ߙ᮹᳭⢽

ʑᵡᱱŝᱶ⪶⯩ᯝ⊹⦹۵Ŕᨱษ⍅ෝᖅ⊹⦹۵äᮡᨕಅᬡᯕ

঑ෙ݅. ঑௝ᕽษ⍅ᖅ⊹⬥᷾v⩥ᝅǍ⩥᜽ᜅ▽ᮥ☖⦽ʑᵡᱱ

᳑ᱶ ᯲ᨦᯕ ⦥᫵⦹݅.

ʑᵡᱱ᳑ᱶ᮹ᵝᦩᱱᮡ3D ༉ߙ᮹x, y, z ⇶ॅᯕᔢ⪙ၡᱲ⦹í

ᩑĥࢁᙹᯩࠥಾ᳑ᱶ᯲ᨦᮥᙹ⧪⦹۵äᯕ݅. อ᧞ᯕෝอ᳒⦹ḡ

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Table 1. Test Result of Recognition Rate by Marker’S Size and Distance

Marker size

Number of test

Distance between HMD and marker

1m 2m 3m 4m 5m

5cm X 5cm

1 O O X X X

2 O O O X X

3 O O O X X

4 O O X X X

5 O O X X X

rate 100% 100% 40% 0% 0%

14cm X 14cm

1 O O O O O

2 O O O O X

3 O O O X O

4 O O O O X

5 O O O O O

rate 100% 100% 100% 80% 60%

28cm X 28cm

1 O O O O O

2 O O O O O

3 O O O O O

4 O O O O O

5 O O O O O

rate 100% 100% 100% 100% 100%

༜⦹໕⦽἞᜽ᱱᨱᕽᱶ⪶⦽᳑ᱶᮥ⦹޵௝ࠥ݅ෙႊ⨆᮹᜽ᱱᨱ ᕽ۵ ᪅₉a ၽᔾ⧁ ᙹ ᯩ݅.

ᯕෝ᭥⧕ᅙᩑǍᨱᕽ۵2}᮹⋕ີ௝ෝ⪽ᬊ⦹ᩍʑᵡᱱ᳑ᱶ

᯲ᨦᮥᙹ⧪⦽݅. ຝᱡ, 2}᮹⋕ີ௝۵ݡᔢษ⍅ෝʑᱱᮝಽ࠺ᯝ

⦽Łࠥ᪡Ñญෝᮁḡ⦹໕ᕽᔢ⪙Ḣbႊ⨆ᯕࢁᙹᯩࠥಾᖅ⊹⦽

݅. əญŁᖅ⊹ࡽ2}᮹⋕ີ௝ಽᇡ░᷾v⩥ᝅᮥǍ⩥⦽݅. ᯕෝ

☖⧕ ℌ ჩṙ ⋕ີ௝ᨱᕽ۵ Ǎ⩥ 3D ༉ߙ᮹ ᱥ໕ᮥ ⪶ᯙ⧁ ᙹ

ᯩŁ, ࢱჩṙ⋕ີ௝ᨱᕽ۵ᱥ໕ᨱḢbᯕࡹ۵3D ༉ߙ᮹⊂໕ᮥ

⪶ᯙ⧁ᙹᯩ݅. ✚⯩ᯕॅᮡᯝᱶ⦽Łࠥ᪡ᯕ࠺Ñญෝᮁḡ⦹Ł

ᯩʑ ভྙᨱ Ǎ⩥ࡽ 3D ༉ߙ᮹ ⇶⃺ᮡ ࠺ᯝ⦹݅.

ᯕ᪡ zᮡ ᳑Õᨱᕽ۵ 3D ༉ߙ᮹ x, y ᳭⢽ ᯕ࠺ᨱ ݡ⦽ z

⇶᮹ ᄡ⪵ෝ ᛞí ❭ᦦ⧁ ᙹ ᯩ݅. ᷪ, ℌ ჩṙ ⋕ີ௝ᨱᕽ 3D

༉ߙ᮹ x, y ᳭⢽ ᯕ࠺ ᄡ⪵ෝ ᔕ⦝Ł, ᯕᨱ ঑ෙ z ⇶ ᳭⢽᮹

ᄡ⪵ෝࢱჩṙ⋕ີ௝ಽᇡ░≉ा⧉ᮝಽ៉x, y, z ⇶ॅᯕ༉ࢱ

Łಅࡽ ᳑ᱶ ᯲ᨦᯕ a܆⧕ḥ݅.

ੱ⦽, ᝅᱽᔍಡᱢᬊᨱᕽᯕ᪡zᮡʑᵡᱱ᳑ᱶ᯲ᨦᨱฯᮡ

᜽eᯕÙญḡᦫ۵äᮥŁಅ⦹໕, ᜽ᜅ▽᮹ᬕᩢᮝಽอʑᵡᱱᮥ

᳑ᱶ⦹۵ äᯕ ᯲ᨦ᮹ ⬉ᮉᖒᮥ ׳ᯕ۵ ႊჶᯕ ࢁ ᙹ ᯩ݅.

4.2.5 Սড෮ୋਓ୪ଲࢠ஺ऄ߇ૈ׆

Ŗᔍ⩥ᰆᨱษ⍅aᇡ₊ࡹ໕᷾v⩥ᝅᮥ⪽ᬊ⦽á⊂ᮥᙹ⧪⦹

ʑ᭥⦽ᵡእa᪥ഭࡹᨩ݅Ł⧁ᙹᯩ݅. ษ⍅ෝ☖⦽3D ~ℕ۵

⍕⥉░᪡ᩑđࡽb᳦ॵᜅ⥭౩ᯕᰆ⊹ෝ☖⧕Ǎ⩥ࢁᙹᯩᮝ໑,

✚⯩ HMDෝ ⪽ᬊ⧁ Ğᬑ ⩥ᝅqŝ ༑᯦qᮥ ޵ ɚݡ⪵⧁ ᙹ

ᯩ݅. HMD ᰆእ۵ᯱℕԕᰆࡹᨕᯩ۵⋕ີ௝ෝ☖⧕᫙ᇡᩢᔢᮥ

ၼᦥॅᯕŁ, ษ⍅ ᯙ᜾ᮥ ☖⧕ ⍕⥉░ᔢᨱᕽ ᯕၙḡ ⃹ญࡽ 3D

~ℕෝ ࢱ }᮹ Microdisplays ᔢᨱ ᵲℊ᜽┕ᮝಽ៉ ᔍᬊᯱ۵

HMDᨱǍ⩥ࡽᝅᱽᩢᔢŝaᔢ3D ~ℕ᮹እƱ, ⪶ᯙᯕa܆⦹݅.

ə్ӹHMD᮹Ğᬑ, ᯲ᨦᯱ᮹᜽᧝ෝᱽ⦽⧉ᮝಽᕽᦩᱥᔍŁෝ

ᮁၽ⧁ᙹᯩ݅. ঑௝ᕽ᯲ᨦ᮹ᵲ᫵ࠥၰ3D ༉ߙ᮹ๅ⋎ᙹᵡᨱ

঑௝ ॵᜅ⥭౩ᯕ ᰆ⊹ෝ ᄡĞ⦹ᩍ ᔍᬊ⦹۵ äᯕ ⬉ŝᱢᯕ݅.

4.2.6 ࠬಝ౟ୡࢫ൪ഋ଴ਐ

ᅙ ݉ĥᨱᕽ۵ ⋕ີ௝ෝ ☖⧕ ษ⍅ෝ ᯙ᜾⦹Ł 3D ~ℕෝ

Ǎ⩥⦽݅. HMD ᰆ⊹᮹ Ğᬑ, HMDᨱ ᰆ₊ࡽ ⋕ີ௝ෝ ☖⧕

᯦ಆࡽ ᱥℕ ᯕၙḡෝ ┱ᔪ⦹ᩍ ษ⍅᮹ ᳕ᰍ ᩍᇡෝ ┱ᔪ⦹Ł

ษ⍅᮹┱ᔪᖒŖ᜽ᱶᅕෝ⇵⇽⦹ᩍ᭥⊹ᯙ᜾ᨱᔍᬊࢁߑᯕ░ෝ

ࠥ⇽⦽݅. ᯕ᪡zᯕษ⍅ෝᯙ᜾⦹ʑ᭥⧕ᕽ۵ษ⍅᮹ᱥℕ⮲႒

ᯕၙḡaᗱᝅᨧᯕ⪵໕ᦩᨱ᭥⊹⧕᧝⦹໑, ᯕ్⦽ษ⍅ᯙ᜾ᮥ

☖⧕ ℁ɝ႑ɝ᮹ 3D ༉ߙᯕ ษ⍅ ᔢᨱ Ǎ⩥ࡹí ࡽ݅. ᯕಽ៉

℁ɝ᮹႑ɝᙽᕽ᪡݉᭥ᄥಽ3D ႑ɝࠥ᮹እƱá⊂ᮥ᭥⦽ᵡእ

᯲ᨦᯕ ᪥ഭࡽ݅.

4.2.7 3D ࡦ܄րਓ୪ࢼֽశֽଭค଴

ษḡส݉ĥᨱᕽ۵℁ɝ᮹႑ɝᙽᕽ᪡ᝅᱽ⩥ᰆᨱ႑ɝࡹᨕḥ

℁ɝ᮹႑ɝᔢ┽ෝ᜽bᱢᮝಽ❭ᦦ⧁ᙹᯩࠥಾ3D ݉᭥ᄥಽ

᯲ᖒࡽ❭ᯝᮥಽऽ᜽┉݅. ℁ɝ❭ᯝ᮹ಽऽᙽᕽ۵ᔍᬊᬊࠥᨱ

঑௝℁ɝ᮹႑ɝᙽᕽ᪡℁ɝá⊂ᙽᕽಽǍᇥ⦹ᩍǍ⩥⦽݅.

ᯕෝ ☖⧕ ᔍᬊᯱ۵ HMDෝ ☖⧕ ℁ɝ᮹ ႑ɝ ᙽᕽ᪡ ᭥⊹ෝ

❭ᦦ⧁ ᙹ ᯩᮥ ᐱอ ᦥܩ௝ ᔪᔢᱶᅕෝ ☖⧕ ℁ɝ᮹ ᰍḩ ၰ

ǖʑ ॒᮹ ᰍഭ ᱶᅕෝ ⪶ᯙ⧁ ᙹ ᯩ݅.

5. AR ᱢᬊ⥥ಽᖙᜅ᮹⩥ᰆᱢᬊᮥ☖⦽ႊჶುá᷾

5.1 ࠬಝଭ෮ୋୡ૳নഓਆൈ

ᅙᩑǍᨱᕽ۵᷾v⩥ᝅᮥᯕᬊ⦽℁ɝ႑ɝá⊂⥥ಽᖙᜅ᮹

⩥ᰆᱢᬊᨱ ᦿᕽ ษ⍅᮹Ⓧʑ᪡ Ñญᨱ ঑ෙᯙ᜾ශ ▭ᜅ✙ෝ

ᝅ᜽⦹ᩡ݅. ☁༊᜽ᖅྜྷᮡᝅԕ⪹Ğᅕ݅۵ᝅ᫙⪹Ğᨱᕽ᮹᯲ᨦ ᨱᵲᱱᮥࢱŁᯩᮝအಽ, Ñญᨱ঑ෙษ⍅᮹ᯙ᜾ශᨱݡ⦽Łಅa

⦥ᙹᱢᯕ݅. ঑௝ᕽHMDaᖅ⊹ࡹᨕǍ࠺ࢁভᨱᯙ᜾a܆⦽

ษ⍅᪡᮹ Ñญෝ ❭ᦦ⦹ʑ ᭥⧕ Ⓧʑa ݅ෙ ษ⍅ෝ ᇡ₊⦹ᩍ

HMD ᮹ ษ⍅ ᯙ᜾ශ ▭ᜅ✙ෝ ᙹ⧪⦹ᩡᮝ໑ ə đŝ۵ Table

1ŝ z݅.

(7)

Table 2. Summary of Field Application Name of

case project GFarm road paving construction Location of

construction Gcity Gstate Construction

summary

Culvert (2.5X2.0) L=4.0m Farm road paving L=150.0m, B=3.0m

Fig. 6. Rebar Drawings for Case Project

B%.PEFMJOHGPS5SFCBS C%.PEFMJOHGPS5 5SFCBS

D.BSLFS(FOFSBUJPO E*OTUBMMBUJPO.BSLFSPOUIF4JUF

3FGFSFODF1PJOU F0CUBJONFOU3FBM*NBHFTPG

$POTUSVDUJPO4JUF

5cm X 5cm, 14cm X 14cm, 28cm X 28cm Ⓧʑ᮹ษ⍅ෝ

ᇡ₊⦹ᩍ1mᇡ░5mʭḡ1m eĊᮝಽษ⍅ᯙ᜾▭ᜅ✙ෝᙹ⧪⦹

ᩡ݅. ▭ᜅ✙đŝ4m ᯕᔢ᮹Ñญᨱᕽ28cm X 28cm Ⓧʑ᮹

ษ⍅aaᰆ׳ᮡᯙ᜾ශᮥᅕᩡᮝ໑, ᅙᩑǍ᮹ᔍಡᱢᬊ⩥ᰆᨱ

aᰆ ᱢ⧊⦽ ᳑Õᮝಽ ᇥᕾࡹᨩ݅.

5.2 ஹԳ෮ਓ׆২ଭ෮ୋୡ૳

5.2.1 ॷߢୡ૳෮ୋԹ૬

ᅙᩑǍᨱᕽᱽ᜽⦽᷾v⩥ᝅ⥥ಽᖙᜅෝᝅᱽᱢᬊ⦽⩥ᰆᮡ

Table 2᪡zᯕⷂⷂᇢࠥⷂⷂǑⷂⷂ໕ᨱ᭥⊹⦽׮ಽ⡍ᰆŖᔍ

⩥ᰆᯕ݅.

ᔍಡᱢᬊ⩥ᰆᮡၙᱶእḡႊ⦹⃽᮹⪙ᦩᱶእෝ☖⧕ḡႊ⦹⃽

ԕ᮹☁ᔍᮁ⇽ᮥႊḡ⦹ᩍᙹḩ}ᖁᨱʑᩍ⦹۵༊ᱢᮝಽᝅ᜽ࡹ

۵Ŗᔍᯕ݅. ᅙᩑǍ᮹⥥ಽᖙᜅᱢᬊᮥ᭥⧕⩥ᰆᮥ₟ᮡݚ᜽

ᦵÑŖᯕḥ⧪ࡹŁᯩᨩᮝ໑, Fig. 6ŝzᯕᦵÑ᮹ᔢᇡᜍ௹ቭ

ᵲ ᔢ໕ ᳑พ℁ɝᮥ ݡᔢᮝಽ ⩥ᰆᱢᬊᯕ ᯕ൉ᨕᲭ݅.

5.2.2 ෮ୋୡ૳ୣఙ

4 ᰆᨱᕽᱽ᜽⦽᷾v⩥ᝅʑᚁᱢᬊႊჶುᮥá᷾⦹ʑ᭥⧕ᝅᱽ

℁ɝŖᔍ⩥ᰆᨱ᷾v⩥ᝅ⥥ಽᖙᜅෝFig. 7ŝzᯕᱢᬊ⦹ᩡ݅.

ᬑᖁFig. 7᮹℁ɝ᳑พࠥෝᇥᕾ⦽đŝT1, T3, T4 ℁ɝᯕ

᳑พࢉᮥ᦭ᙹᯩᨩ݅. T1℁ɝᮡ16mm ℁ɝᮝಽ៉300mm eĊ ᮝಽⅾ13}a႑ɝࡽ݅. T3, T4℁ɝᮡ13mm ℁ɝᯕ໑T1℁ɝŝ

Ě⊹ḡ ᦫࠥಾ T1ŝ 150mm eĊᮥ ࢱŁ ႑ɝࡽ݅. T3᪡ T4

℁ɝᮡ⩶┽azᮝӹႊ⨆ᯕၹݡಽaŖࡽ℁ɝᯕ໑, 300mm eĊᮝಽ႑ɝࡹᨕbb13}᮹℁ɝᯕᗭ᫵ࡽ݅. ᝅᱽ⩥ᰆᨱᕽ۵

T1 ℁ɝ᮹ ႑ɝ ⬥, T3, T4 ℁ɝ᮹ ႑ɝ ᯲ᨦᯕ ᝅ᜽ࡽ݅.

℁ɝ᳑พࠥᇥᕾᯕ᪥ഭࡹ໕3D ༉ߙย݉᭥ෝᖅᱶ⦹ᩍ℁ɝ᮹

3D ༉ߙย᯲ᨦᮥᙹ⧪⦽݅. ᅙᔍಡᱢᬊᨱᕽ۵SketchUpᮥᔍᬊ

(8)

Table 3. Adjustment for 3D Object Registration

Rotation Translation X-axis Y-axis Z-axis X-axis Y-axis Z-axis

T1 270쥩 90쥩 - - -250 -

T3, T4 270 쥩 90 쥩 - - -250 -

Fig. 8. Rebar Measurement by AR

Table 4. Comparison of Measurement Time for Rebar Work Rebar measurement time (minute)

Measurement items

T1 T3, T4

Current method

AR method

Current method

AR method Condition of rebar spacing’s

accuracy and rebar’s horizontal and vertical

position

8 4.5 12 5

⦹ᩍFigs. 7(a) and 7(b)᪡zᯕT1℁ɝᮥ⦹ӹ᮹❭ᯝಽ᯲ᖒ⦹Ł, zᮡ᭥⊹ᨱ႑ɝࡹ۵T3, T4 ℁ɝᮥ⦹ӹ᮹❭ᯝಽ᯲ᖒ⦹ʑಽ

⦽݅.

ᖙ ჩṙ ݉ĥᨱᕽ۵ ษ⍅ෝ ᔾᖒ⦽݅. ᅙ ᩑǍᨱᕽ۵ 2}᮹

3D ༉ߙ❭ᯝᮥಽऽ⦹ʑ᭥⧕⦹ӹ᮹Ŗ☖ࡽษ⍅ෝᔍᬊ⦹ᩡᮝ໑, Unifeye SDK᮹ษ⍅ID 1᮹➉▕ᮥᱶᔍb⩶⩶┽ಽᔾᖒ⦹ᩡ݅.

℁ɝ႑ɝ᜽Ŗࠥᇥᕾ, 3D ༉ߙย, AR ษ⍅ᔾᖒ᮹ᝅԕ᯲ᨦ

3݉ĥaҾӹ໕᷾v⩥ᝅ᜽ᜅ▽ᰆእ᪡ᱽ᯲⦽ษ⍅ෝᔍಡᱢᬊ

⩥ᰆᨱ ᖅ⊹⦹۵ ŝᱶᯕ ᯕᨕḡí ࡽ݅. Fig. 7(d)۵ ᔍಡᱢᬊ

Ǎ᳑ྜྷᯙᦵÑᨱษ⍅ෝᇡ₊⦽༉᜖ᯕ݅. Ǎ᳑ྜྷ᮹᭥⊹᪡⩥ᰆᩍ ÕᮥŁಅ⦹ᩍǍ᳑ྜྷಽᇡ░4m Ñญᨱ⍕⥉░᪡HMDෝᖅ⊹⦹

ᩡ݅. əญŁษ⍅ᯙ᜾ශᮥŁಅ⦹ᩍ28cm X 28cm᮹ษ⍅ෝ

⩥ᰆᨱ ᇡ₊⦹ʑಽ ⦽݅.

݅ᮭᮝಽ⍕⥉░᪡ HMDෝ ᩑđ⦹ŁǍ࠺⦹ᩍ, HMD ᔢ᮹

⋕ີ௝౭ᷩෝ☖⧕ᝅᱽ⩥ᰆ~ℕᩢᔢᮥ≉ा⦹íࡽ݅. Fig.

7(e)۵HMDෝ₊ᬊ⦹ᩍ᫙ᇡᩢᔢᮥၼᦥॅᯕ۵ŝᱶᮥᅕᩍᵝ۵

ᔍḥᯕ݅.

HMDෝ☖⧕᫙ᇡᩢᔢᮥၼᦥॅᯕŁӽ⬥ษ⍅⇵ᱢၰ➉▕ᯙ

᜾݉ĥᨱᕽ۵Ǎ᳑ྜྷᨱᇡ₊ࡽษ⍅ෝHMDaᯙ᜾⦹ᩍษ⍅

ᔢᨱ 3D ~ℕa Ǎ⩥ࡽ݅.

3D ༉ߙย᯲ᨦ᜽X⇶ŝY⇶ᯕอӹ۵໕ᮥ℁ɝᯕ႑ɝࡹ۵

ႊ⨆ᮝಽᖅᱶ⦹ᩍ༉ߙยᯕḥ⧪ࡹᨩᮝအಽ, ℁ɝ႑ɝ᮹á⊂ᙹ⧪

ᮥ᭥⧕ᕽ۵3D ~ℕಽऽ⬥, Unifeye SDK᮹Scale, Rotation,

Translation ີەෝᔍᬊ⦹ᩍ3D ~ℕෝᯕ࠺⦹۵ŝᱶᯕ⦥᫵⦹݅.

ษḡสᮝಽ ษ⍅ ᔢᨱ ಽऽࡽ 3D ~ℕ᮹ Ⓧʑ᪡ ׳ᯕ᳑ᱩ,

⇶᮹⫭ᱥᮥ ☖⧕ ᝅᱽ႑ɝࡽ ℁ɝ᮹ ༉᜖ŝᱶ⧊⦹ᩍ ℁ɝ᮹

႑ɝá⊂ᯕᙹ⧪ࡽ݅. Table 3ᮡVRML ❭ᯝ᮹3D ~ℕ᪡⩥ᰆᨱ

႑ɝࡽ℁ɝᮥzᮡႊ⨆ᮝಽ႑⊹⦹ʑ᭥⦽᳑ᱶsॅᮥᅕᩍᵡ݅.

Fig. 8ᮡᔢʑᱩ₉ᨱ঑௝᷾v⩥ᝅᮥ☖⧕℁ɝ᮹႑ɝá⊂ᮥ

⪶ᯙ⦹۵ ༉᜖ᮥ ᅕᩍᵝŁ ᯩ݅.

5.2.3 AR ׆২ଭ෮ୋୡ૳ตրंজ

ᅙᩑǍᨱᕽᱽᦩ⦽℁ɝ႑ɝá⊂ᮥ᭥⦽᷾v⩥ᝅᱢᬊ⥥ಽᖙ ᜅෝ⩥ᰆᨱᱢᬊ⧩ᮥĞᬑ᮹⬉ŝෝᇥᕾ⦹ʑ᭥⧕ᕽ۵ᨦྕ᜽e

݉⇶ᨱݡ⦽⠪aa⦥᫵⦹݅. ঑௝ᕽᅙᩑǍᨱᕽ۵℁ɝ႑ɝ᮹

á⊂ᨱ᷾v⩥ᝅʑᚁ᮹ᱢᬊ⬉ŝෝ❱݉⦹ʑ᭥⧕ʑ᳕᮹2Dࠥ໕

ᮥၵ┶ᮝಽ⦽á⊂ᙹ⧪ᗭ᫵᜽eŝ᷾v⩥ᝅᮥᱢᬊ⦽á⊂ᙹ⧪

ᗭ᫵᜽eᮥ⊂ᱶ⦹ᩍእƱ⦹ᩡ݅. Table 4۵᷾v⩥ᝅᱢᬊႊ᜾ŝ

ʑ᳕ á⊂ ႊ᜾᮹ ᯲ᨦ ᗭ᫵᜽eᮥ ⊂ᱶ, እƱ⦽ äᯕ݅.

℁ɝ႑ɝá⊂ᗭ᫵᜽eᮥእƱ⦽đŝ, ᅙᩑǍᨱᕽᱽ᜽⦽

᷾v⩥ᝅʑၹ᮹℁ɝ႑ɝá⊂᜽eᯕʑ᳕ႊ᜾ᮝಽ℁ɝá⊂ᮥ

ᙹ⧪⦽Ğᬑᅕ݅bb1.8႑, 2.4႑ᱢíᗭ᫵ࡹ۵äᮝಽӹ┡ԍ݅.

ᅙᩑǍᨱᕽᱢᬊࡽᔍಡǍ᳑ྜྷ᮹Ğᬑ, Ǎ᳑ྜྷ᮹Ⓧʑ᪡႑ɝࡽ

℁ɝ᮹᳦ඹ᪡ᙹపᯕ᯲ʑভྙᨱá⊂ᨱᗭ᫵ࡹ۵᜽eᯕ30ᇥၙ

อᮝಽӹ┡ԍ݅. ⦹ḡอȽ༉aⓑǍ᳑ྜྷ᮹Ğᬑᨱ۵ᦿᕽᖅྙ᳑

ᔍᨱᕽ ᅕᦹॐᯕ á⊂ᨱ ᗭ᫵ࡹ۵ ᜽eᯕ 90ᇥ ᯕᔢᯙ Ğᬑa

ݡᇡᇥᯕ݅. ႑ɝࡹ۵℁ɝ᮹᳦ඹ᪡ᙹపᯕⓑǍ᳑ྜྷᯝᙹಾᅙ

ᩑǍᨱᕽᱽ᜽⦽ႊჶು᮹⬉ŝa޵Ⓧíӹ┡ԁäᮝಽᩩᔢࡽ݅.

ੱ⦽ ᅙ ᩑǍᨱᕽ۵ ᝅᱽ ⩥ᰆᨱᕽ ℁ɝ႑ɝ ᯲ᨦᮥ ᙹ⧪⦽

᯲ᨦŖŝ⩥ᰆšญᯱ॒ᮥݡᔢᮝಽᩑǍ᮹⪽ᬊࠥᨱݡ⦽ᖅྙ᳑

ᔍෝ ᝅ᜽⦹ᩡ݅.

ᬑᖁ႑ɝᔢᖙᇩ໦⪶ᮝಽ℁ɝ᳑พ᜽⪝ᖁᯕၽᔾ⦹ᩍᰍ᜽Ŗ

⦹۵Ğᬑ᮹ྙᱽᱱ⧕ᗭෝ᭥⦹ᩍ3D ༉ߙย݉ĥᨱᕽ℁ɝ႑ɝ

༉ߙยᮥ ᇥ⧁⦹ᩍ ᝅ᜽⦽ अ, ᯕෝ ℁ɝ᳑พ ᱥ(ㄯ) ݉ĥᨱᕽ

℁ɝ᳑พᙽᕽ॒ᮥ᭥⦽Ʊᮂᬊᮝಽ᜽ᩑ⧁Ğᬑᅙʑᚁ᮹⪽ᬊࠥ

ᨱݡ⧕ᖅྙ⦹ᩡ݅. ᖅྙᮡ⪽ᬊࠥaๅᬑ׳ᮭ, ׳ᮭ, ᅕ☖, ԏᮭ,

(9)

ๅᬑԏᮭ᮹5݉ĥಽḥ⧪⦹ᩡᮝ໑ᖅྙ᮲ݖᯱ᮹80%aๅᬑ

׳ᮭ, 20%a׳ᮭᮝಽ᮲ݖ⦹ᩡ݅. ঑௝ᕽ℁ɝ᮹႑ɝᙽᕽᨱ

঑௝ᇥ⧁⦹ᩍ༉ߙยࡽ℁ɝ႑ɝ3D ༉ߙᮥ℁ɝ᳑พ᯲ᨦᱥᨱ

᯲ᨦŖॅᨱí᜽ᩑ⧉ᮝಽ៉႑ɝᔢᖙࠥ᮹ᇩ໦⪶ᮝಽᯙ⦽℁ɝ

ᰍ᜽Ŗᮥ ႊḡ⦹۵ߑ ⓑ ࠥᬡᯕ ࢁ äᯕ௝ ᔍഭࡽ݅.

݅ᮭᮝಽᅙᩑǍᨱᕽᱽ᜽⦽᷾v⩥ᝅʑᚁᮥᱢᬊ⦽℁ɝ႑ɝ

á⊂⥥ಽᖙᜅaᝅྕᨱᱢᬊࢁĞᬑ, ℁ɝ႑ɝ᮹á⊂᜽eᯕ݉⇶

ࢁäᯙaᨱݡ⦽ᖅྙᮥๅᬑ׳ᮭᨱᕽๅᬑԏᮭʭḡ5݉ĥಽ

Ǎᇥ⦹ᩍᖅྙ⦹ᩡ݅. əđŝๅᬑ׳ᮭ60%, ׳ᮭ40%᮹᮲ݖශ

ᮥ ᅕᩡ݅.

6. đು

Ƚ༉᪡እᬊ໕ᨱᕽݡ⩶⪵ࡹŁᯩ۵Õᖅᔍᨦᨱᱶᅕ⪵ʑᚁᮥ

ᱲ༊⦹ᩍእᬊᱩq, ᔾᔑᖒ⨆ᔢ, Ŗʑ݉⇶॒ᔩಽᬕႊ᜾᮹Õᖅᔍ ᨦšญෝ᜽ࠥ⦹۵יಆॅᯕĥᗮࡹŁᯩ݅. ✚⯩↽ɝॅᨕaᔢᱶ ᅕෝ⪽ᬊ⦽aᔢ⩥ᝅʑᚁ᮹᯦ࠥᯕ⪽ၽ⦹ӹ, aᔢ⩥ᝅʑᚁᮡ

⩥ᝅᖙĥ᮹ᩢᔢᯕ᪥ᱥ⯩႑ᱽࡽ݅۵⦽ĥᱱᮥḡܩŁᯩ݅. ᯕ్

⦽݉ᱱᮥᅕ᪥⦹ʑ᭥⦹ᩍ᷾v⩥ᝅʑᚁᯕݡࢱࡹᨩᮝ໑, ᷾v⩥

ᝅʑᚁᮡ⩥ᝅ⪹Ğᮥʑၹᮝಽaᔢ᮹~ℕᱶᅕෝᵲℊ⧉ᮝಽ៉

ᝅq⩶ ༉ߙᮥ Ǎ⩥⧁ ᙹ ᯩ݅.

ᅙᩑǍᨱᕽ۵ⅾŖᔍᨱᕽ₉ḡ⦹۵ྜྷప᮹እᵲᯕᱢᮭᨱࠥ

ᇩǍ⦹Łእᬊ⊂໕ᨱᕽๅᬑᵲ᫵⦽᫵ᗭಽᯙ᜾ࡹŁᯩ۵℁ɝŖ ᔍᨱ ᷾v⩥ᝅ ʑᚁᮥ ᱢᬊ⦹ᩡᮝ໑ ᅙ ᩑǍ᮹ đುᮡ ݅ᮭŝ

z݅.

ℌṙ, ⩥ᰍᙹ⧪ࡹŁᯩ۵℁ɝŖᔍᨦྕ⥥ಽᖙᜅ᮹ᇥᕾŝ

ᝅྕᯱෝݡᔢᮝಽ⦽ ᖅྙ᳑ᔍෝ☖⧕℁ɝŖᔍ᮹ᨦྕ⩥⫊ŝ

ྙᱽᱱᮥ ❭ᦦ⦹ᩡ݅.

ࢹṙ, ᷾v⩥ᝅᮥᱢᬊ⦽☁༊Ŗᔍ᮹℁ɝ႑ɝá⊂⥥ಽᖙᜅෝ

ᱽ᜽⦹ʑ᭥⧕ᱢᬊᱩ₉ෝ7݉ĥಽӹ٥ᨕb݉ĥᄥಽ᷾v⩥ᝅ

ʑᚁ ᱢᬊ ༉⩶ŝ ᜽ᜅ▽ᮥ Ǎ⇶⦹ᩡ݅.

ᖬṙ, ᱽ᜽⦽ႊჶುᮥ☁ݡಽᝅᱽ᜽Ŗ⩥ᰆᨱᱢᬊ⦹ᩡᮝ໑

ʑ᳕ ႊ᜾ᮝಽ á⊂ᮥ ᙹ⧪⦹ᩡᮥ Ğᬑ᪡ ᅙ ᩑǍᨱᕽ ᱽ᜽⦽

ႊჶುᮥᔍᬊ⦹ᩡᮥĞᬑ᮹á⊂ᗭ᫵᜽e᮹እƱෝ☖⧕⪽ᬊᖒ

ᮥá᷾⦹ᩡ݅. ᐱอᦥܩ௝℁ɝ᯲ᨦŖŝ⩥ᰆšญᯱෝݡᔢᮝಽ

ᖅྙ᳑ᔍෝᙹ⧪⦹ᩡᮝ໑ᖅྙ᳑ᔍđŝᅙᩑǍa⨆⬥℁ɝ᯲ᨦ Ŗ᮹Ʊᮂၰ℁ɝ႑ɝá⊂᜽eᮥ݉⇶⦹۵ߑ⬉ŝᱢᮝಽ⪽ᬊࢁ

ᙹ ᯩᮥ äᯕ௝ ᳑ᔍࡹᨩ݅.

ᅙᩑǍᨱᕽᱽ᜽⦽☁༊Ŗᔍ᮹℁ɝ႑ɝá⊂ᮥ᭥⦽᷾v⩥ᝅ

ʑᚁᱢᬊ⥥ಽᖙᜅၰᝅᱽᔍಡᱢᬊᮥၵ┶ᮝಽ℁ɝŖᔍᙹ⧪

᜽ၽᔾ⦹۵ᖅĥၰ᜽Ŗ᪅₉ෝၙᩑᨱႊḡ⧁ᙹᯩŁ, ʕ᜽eᯕ

ᗭ᫵ࡹ۵℁ɝ႑ɝá⊂᜽eᮥ݉⇶⧁ᙹᯩᮥäᮝಽ❱݉ࡽ݅.

ੱ⦽ ⩥ᰍ 3₉ᬱ CAD ၰ 4₉ᬱ CAD ༉ߙᮥ ⪽ᬊ⦹ʑ ᭥⦽

ᩑǍॅᯕ ⪽ၽ⯩ ḥ⧪ࡹ۵ ⇵ᖙ᪡ ฿ྜྷಅ ᝅᱽ ᜽Ŗ ⩥ᰆᨱᕽ

3D ࠥ໕⪽ᬊࠥa׳ᦥḥ݅໕, ᅙᩑǍ᮹⥥ಽᖙᜅa޵ᬒᬊᯕ⦹

í ᔍᬊࢁ ᙹ ᯩᮥ äᯕ௝ ʑݡࡽ݅.

qᔍ᮹ɡ

ᅙᩑǍ۵2011֥ࠥ⦽ǎᩑǍᰍ݉ࠥ᧞ᩑǍᔍᨦ᮹ḡᬱᮥၼᦥ

ᙹ⧪ࡽ ᩑǍᯥ(No. 2011-0016064).

References

Azuma, R. T. (1997). “A survey of augmented reality.” Teleoperators and Virtual Environments, Vol. 6, No. 4, pp. 355-385.

Golparvar-Fard, M., Pena-Mora, F., Arbeloeda, C. A. and Lee, S. H.

(2009). “Visualization of construction progress monitoring with 4D simulation model overlaid on time-lapsed photographs.”

Journal of Computing in Civil Engineering, ASCE, Vol. 23, No.

6, pp. 391-404.

Jung, H. O., Cho, H. H. and Park, U. Y. (2009). “A study on the improvement of erection bar detailing in domestic building construction.” Journal of the Korea Institute of Building Construction, The Korea Institute of Building Construction, Vol. 9, No. 2, pp.

39-46 (in Korean).

Kim, B. G., Kim, C. Y. and Kim, H. K., (2012). “Interactive modeler for construction equipment operation using augmented reality.” Journal of Computing in Civil Engineering, ASCE, Vol.

26, No. 3, pp. 391-404.

Kim, G. H., Park, U. Y. and Kang, K. I. (2002). “Development of a improvement system for quality & cost management of rebar work in korean building construction.” Journal of the Architectural Institute of Korea, Architectural Institute of Korea, Vol. 18, No.

5, pp. 121-128 (in Korean).

Lee, T. O. (2008). “A study on the actual condition survey of apartment rebar work.” Journal of the Korea Institute of Building Construction, The Korea Institute of Building Construction, Vol.

8, No. 2, pp. 71-79 (in Korean).

Lee, U. K., Park, W. Y. and Kang, K. I. (2002). “The study on the actual condition of rebar work in korean building construction.”

Proceedings of Korea Institute of Building Construction Annual Conference, The Korea Institute of Building Construction, Korea, Vol. 2, No. 2, pp. 133-136 (in Korean).

Park, S. Y. (2005). A study on integrated building information management system on augmented reality, M.D. Dissertation, YonSei University, Seoul, Korea (in Korean).

Park, S. Y., Choi, J. W. (2005). “A study on the applications of the

augmented reality technology for effective information management

in existing buildings.” Journal of the Architectural Institute of

Korea, Architectural Institute of Korea, Vol. 21, No. 8, pp. 37-44

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Park, U. Y., Cho, S. S. and Kang, K. I. (2003). “A study on rebar detailing optimization using genetic algorithm.” Journal of the Architectural Institute of Korea, Architectural Institute of Korea, Vol. 19, No. 10, pp. 125-132 (in Korean).

Ryu, J. R., Choo, S. Y. and Jo, J. S. (2010). “An application method of augmented reality technology for layout planning of housing complex.” Journal of the Korean Housing Association, The Korean Housing Association, Vol. 21, No. 4, pp. 89-97 (in Korean).

Shin, D. H. and Dunston, P. S. (2008). “Identification of application

areas for augmented reality in industrial construction based on technology suitability.” Automation in Construction, Elsevier Science B.V., Amsterdam, Vol. 17, No. 7, pp. 882-894.

Wang, X. and Dunston, P. S. (2008). “User perspectives on mixed reality tabletop visualization for face-to-face collaborative design review.” Automation in Construction, Elsevier Science B.V., Amsterdam, Vol. 17, No. 4, pp. 399-412.

Zlatanova, S. (2002). Augmented reality technology, GISt Report

No. 17, SURFnet bv, in Netherlands.

수치

Fig. 3. Simulation of 4D Object in AR Environment
Fig. 4. Process of Rebar Work ᯝၹᱢᯙᨦྕ⥥ಽᖙᜅෝࠥ᜾⪵⦹ᩍӹ┡ԕ໕Fig. 4᪡z݅. ᯝၹÕᖅᨦℕ۵Ŗᔍෝᙹᵝ⦽⬥ᨱᝅ⧪ᩩᔑ⠙ᖒၰ℁ɝྜྷప ᮥ ᔑ⇽⦹Ł ℁ɝ⎹Ⓧญ✙Ŗᔍ ᱥྙÕᖅᨦℕᨱ ᯦ₑ ĥ᧞⦽݅
Fig. 5. Process of AR Application for Rebar Work ℁ɝ႑ɝᙽᕽࠥෝʑၹᮝಽ3D ༉ߙย݉᭥ෝᖅᱶ⦹íࡽ݅. 3D  ༉ߙย݉᭥௡, ᔢᬊ༉ߙยToolᮥᯕᬊ⦹ᩍ℁ɝ༉ߙยᮥ ᙹ⧪⧁᜽, ⦹ӹ᮹❭ᯝᨱ༉ߙย⦹۵℁ɝ᮹Ŗ᳦ᙹෝ᮹ၙ⦽݅
Table 1. Test Result of Recognition Rate by Marker’S  Size and  Distance  Marker size Number of test
+3

참조

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