Validation of G-HEXACO for Application to Game Character's Personality - Focusing on FIFA Online3-
Prediction of a hit drama with a pattern analysis on early viewing ratings
Analysis on the Backgrounds Expression for 3D Animation
스토리텔링 테마골목 이미지 및 만족도에 관한 이용 후 평가 - ‘김광석다시그리기길’을 대상으로 -
A Study on Storytelling Plan of Stereo-scopic 3D Animation the Motif for the Tourist Attractions in Local Government : Focused on cases of the Creation of Cheongdo-gun, Gyeongbuk and Nam-gu, Ulsan
Study on Laughter-arousing Factors of Character Designs of Kakaotalk Emoticons
Types of Gameplay Mechanics in Human Computation Games
Analysis of MMORPG's Item Crafting Contents Using Game Theory: Leatherworking in 'World of Warcraft'
Transformation of Genre Convention in Cinematic Content Regarding Narrative and Characters of Stone
A Review of Major Issues on Research for Online Video Game Use and Sociability
Game Character Growing System using Player Type Analysis based on Petri-Net
The Effects of Adolescents' Online Game Character Status Comparison on their Subjective Happiness Change
- 대회 요강 -
A Study on the Archiving of Digital Games with Media Archaeological View
03TraditionalGames fromAround the World
한글날
The Effects of game play, Personal psychological factors and game violence type on Adolescents' morality
A Dual-path Model for the Game's Motive for Subjective Happiness and Solitude
Application of Scrum based Methodology to Improve the Team Competence in Visual Effects Project
A Study on Aspects of Reproduction of Contents Archetype
A Study on Intimacy for Animation Character by the Intimacy Process -Focus on the Sternberg's Triangular Theory of Love
초대의 글
Analysis of Roles of Lighting and Background Musik for Storytelling - a Case Study of Disney's Short Animated Film <Paperman>
1. p. 541 A Study on the Memorial Dancing Costume Style at the Moonchang Festival, an Intangible Cultural Asset of Gyongsangnam-do