Dexter Studios R&D Wanho Choi
Houdini 16 FLIP
FLIP Algorithm
• FLIP = Fluid Implicit Particle
• Modified PIC (Particle In Cell) method
• Hybrid approach
‣ Advection by mass-lossless particles
‣ Pressure projection by uniform grid
• Can be regarded as particle velocity filter
FLIP Algorithm
fig) http://www.gpucomputing.net/sites/default/files/papers/1775/FLANNERY-THESIS.pdf%3Fsequence%3D3 Eulerian approach Lagrangian approach Grid ParticlesPressure Projection Step Advection Step
Particle-to-Grid
DOP Network SOP Network
Houdini Dynamics Architecture
Object: sim. data container
Solver: simulator
ex) cloth, RBD, wire, FLIP, smoke, etc. : geometry data Object Solver Source Merge Object Solver Source Object Solver
How to set FLIP without using the shelf The base simulation
You can create a source from the primitive type.
How to set FLIP without using the shelf The whitewater simulation
How to create the surface and volume from the cache files
How to set the initial velocity