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구 레파지토리와 평가를 중심으로 ,

Effective Online Software education System for elementary and Secondary School

2016. 01

연구기관 소프트웨어정책연구소 :

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~

제 1 장 한국 초중고SW교육의 대안 온라인 교육, ··· 1

··· 1

제 2 장SW온라인 교육 서비스 사례 분석 ··· 25

제 3 장 효과적인 초중고SW온라인교육 체계··· 66

··· 66

(5)

제 4 장 결론 및 시사점

참고문헌

부 록

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~

삼성전자의 비전공자 대상의 소프트웨어교육

< 1 1>

삼성전자 개발 인력 현황

< 1 2> (R&D)

해외 주요 국가의 소프트웨어 교육정책

< 1 3>

대한민국 소프트웨어 교육정책

< 1 4>

국내 온라인교육 현황

< 1 5> SW

온라인 교육 가치체인의 단계

< 1 6> SW

온라인 교육의 유형

< 1 7> SW

사양

< 2 2> Hamster

레파지토리에 저장되야 하는 요소들

< 2 3>

큐레이션의 종류

< 2 4>

평가

< 3 1> Computational Thinking Framework 중학교 교육과정 정보 교과 내용 체계 중 일부

< 3 2>

영국의 컴퓨팅 커리큘럼

< 3 3>

미국의 컴퓨터 과학 커리큘럼

< 3 4>

중등과정 성취기준 예시

< 3 5>

평가 요소별 산출물

< 3 6> Comutational thinking Framework 평가주체별 평가방법

< 3 7>

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그림 소프트웨어중심사회에서의 소프트웨어교육

[ 1 3] ················································4 그림 미국내 소프트웨어 인력 공급 예측

[ 1 4] ····························································5 그림 글로벌 무크의 성장

[ 1 5] ····················································································9 그림 수준별로 다양하고 동적인 소프트웨어의 지식

[ 1 6] ·········································10 그림 온라인 교육의 가치체인

[ 1 7] SW ·········································································13 그림 온 오프라인의 교육 통합검색을 지원하는

[ 1 8] , ThinkNew·································16 그림 지도검색을 지원하는 코드클럽

[ 1 9] ·································································17 그림 소프트웨어중심사회 포털

[ 1 10] ········································································18 그림 정해진 형태의 조작만 가능한

[ 1 11] Junior SW················································20 그림 블록을 조합을 해봄으로서 문제해결을 시도 해볼수 있는

[ 1 12] code.org·······20 그림

[ 113] 지식쇼핑 마인드스톰의 가격비교 결과··············································23

그림 온라인 사이트

[ 2 1] Code.org (http://code.org)····················································26

그림 의 레파지토리

[ 2 2] code.org code studio···························································26

그림 의 최근 프로젝트

[ 2 3] code studio ···································································27

그림 의 최근 스튜디오

[ 2 4] code studio ···································································27

그림 의 큐레이트된 프로젝트

[ 2 5] code studio ························································28 그림 의 사람들이 리믹스 중인 프로젝트

[ 2 6] code studio ·······································28 그림 의 사람들이 좋아하는 프로젝트

[ 2 7] code studio ············································28 그림 시간 소개 과정

[ 2 8] 20 ······················································································29 그림 시간 소개 과정 중 미로 퍼즐에 대한 설명 동영상

[ 2 9] 20 ······························30 그림 미로퍼즐 미션

[ 2 10] ··························································································30

그림 의 홈 화면

[ 2 11] Scratch ····················································································31

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~

그림 의 에디터

[ 2 12] Scratch ·····················································································32

그림 탐험하기

[ 2 13] Scratch ·····················································································32

그림 콘텐츠 분류

[ 2 14] Scratch ················································································33 그림

[ 2 15] Scratch Wiki ·····························································································34 그림

[ 2 16] Scratch ED ································································································34 그림 프로젝트 프로젝트 페이지

[ 2 17] Scratch ··························································35

그림 메인 페이지

[ 2 18] Kodu Game Lab community ·················································36

그림

[ 2 19] Kodu gamelab Worlds···········································································37 그림 엔트리 홈

[ 2 20] ·································································································38 [ 2 21] ·························································38

그림 엔트리의 개인 갤러리

[ 2 22] ·············································································39 그림 엔트리의 학습하기

[ 2 23] ···················································································39 [ 2 24] ·············································································41

그림 코드아카데미 파이썬 학습화면

[ 2 25] ································································41 그림 코드아카데미 심화 학습 자료

[ 2 26] ·································································42 그림 코드아카데미 교사자료

[ 2 27] ············································································42 그림 코드아카데미 웹의 기초 과정

[ 2 28] ·································································43 그림 코딜리티 메인화면

[ 2 29] ···················································································44 그림 코딜리티 프로그래밍 교육화면

[ 2 30] ································································45 그림 코딜리티 테스트 생성화면

[ 2 31] ·······································································45 그림 코딜리티 테스트 조건 설정

[ 2 32] ·····································································46 그림 코딜리티 채용 후보자 초대

[ 2 33] ·····································································46

그림 코딜리티

[ 2 34] Lesson······················································································47

그림 코딜리티

[ 2 35] Workspace················································································47 그림 코딜리티 복잡도

[ 2 36] PDF···············································································48

그림 코딜리티

[ 2 37] Challenge Calcum 2015·····························································48 그림 코다임 클라우드 코딩 서비스 구름

[ 2 38] (goorm)·············································49 그림 구름 의 교육 자료 공유 서비스

[ 2 39] (goorm) ····················································50

수치

그림 의
그림 구름 의 실시간 랭킹[2 42]-(goorm) · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·52 그림 구름 의 답안 분석 기능[2 43]-(goorm) · · · · · · · · · · · · · · · · · · · · · · · · · · · ·
표 1 1 - 그 룹 설명 공채에서 인문계생을 선발하여 교육 후 입사 비전공자를 과목을 수강시키고 부전공 학위 부여하는 교육과정 첫 시행 년 월 년 월 모집인원 년 명 년간 명 학발 학기당 명 이내 혜택 삼성전자 삼성 정규직 입사 삼성전자 공채지원 우대 개설 대학 서울대 연세대 고려대 성균관대 서강대 한양대 중앙대 숭실대이화여대 등개 대학 양질의 전문인력 부족으로 인한 효과적인 전문인력 양성 필요성 증가 소프트웨어의 전문인력이 부족한 것은 이미 현실이다
그림 글로벌 무크의 성장[1-5]
+7

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