School of Art & Design, Korea University, Seoul 136-701, Korea
Abstract: This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of design- ing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage.
Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.
Keywords: street furniture, space design, concept generation & development
1. Introduction
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1.1. Background and Purpose
Scope of the field of designing street furniture is very wide and diverse ranging from designing products and furniture, architecture, landscape and up to urban design. Street furniture in a mac- roscopic dimension of designing urban regions such as commercial space or residential space can be considered as a very small element. On the contrary, in a microscopic viewpoint as a product design of one individual entity of furniture, it can be considered as one independent element. In the former case, it can be designed in consideration of the harmony with the surrounding space but
Received for publication: June 24, 2011; Reviewed: June 24, 2011; Accepted: July 10, 2011
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