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From hardware to software: Dynamic and creative city Busan

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(1)

From hardware to software: Dynamic and creative city Busan

KDI School of Public Policy and Management, Associate Prof. Yu-Min Joo

(2)

(1) City context and challenges (2) Assets and resources

(3) City’s CCIs vision and strategies (4) Enablers

(5) Social, spatial and economic outcomes (6) Lessons learned and conclusion

Outline

(3)

City context and challenges

Seoul Gyeonggi

Gangwon

Sejong Daejeon

Ulsan Daegu

Gwangju

Jeju

South Jeolla North Jeolla

South Gyeongsang North Gyeongsang North Chungcheong

Incheon

South Chungcheong

Busan

Busan: The largest port in the country.

50,000,0000 100,000,000 150,000,000 200,000,000 250,000,000 300,000,000 350,000,000 400,000,000 450,000,000 500,000,000

GRDP by Regions, 2019

Source: KOSIS

0 2000000 4000000 6000000 8000000 10000000 12000000 14000000

Population by Regions, 2019

(4)

City context and challenges: No longer a “growing” city

Population of Busan (1966-2019) Percentage of population aged 65 years old or more in Busan (1970-2019)

Source: KOSIS Source: KOSIS

(5)

City context and challenges: Deindustrialization

Location Quotient (LQ) for manufacturing employment in Busan, 1995 and 2000.

Industries 1995 2000

Clothing and fur products 1.6 (2) 2.15 (2) Leather, shoes, bags, and saddlery 5.42 (1) 5.75 (1)

Wood productions 1.40 (4) 1.33 (5)

Metal manufacturing 1.31 (5) 1.44 (3) Metal assembly products 1.43 (3) 1.33 (4)

Source: Modified from Ryu, 2003

• Heavy-chemical industrialization has been promoted in industrial new towns (Ulsan, Pohang, Changwon, Gumi,Geoje, Gwangyang, and Yeosu) along the Southeastern coast since the 1970s.

• Knowledge-intensive industries are lopsided concentrated in the capital region.

• Example: In 2011, 74.8% of employment in knowledge-intensive business services are located in the capital region; 4% in Busan (Source, Lee and Park, 2013).

(6)

City context and challenges: Deindustrialization

1995 2000 2005 2010 2017

National Manufacturing (%) 23.6 22.7 18.1 16.9 16.8 Service & SOC (%) 64.5 66.1 73.9 76.4 78.2

Seoul Manufacturing (%) 23.1 21.7 15.2 10.8 8.7

Service & SOC (%) 76.4 77.8 84.7 89.1 91.1

Busan Manufacturing (%) 26.5 25.1 18.1 17.1 16.8

Service & SOC (%) 70.3 72.0 80.3 82.1 82.3

Number of employees in the manufacturing and service and Social Overhead Capital (SOC) industries (1995-2017)

Source: modified from Kim, 2019

0 1 2 3 4 5 6 7 8 9

1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019

Busan GRDP / GDP (%), 1985-2019

(7)

Assets and resources

Number of firms in cultural industries (% national total)

1999 Film Animation Game Broadcasting Music Total

Busan 2.3% 0.9% 2.6% 5.3% 1.2% 2.7%

Seoul 81.6% 94.5% 84.9% 54.9% 59.4% 77.4%

Capital

region 86.6% 96.3% 94.1% 63.6% 69.8% 84.9%

Source: 2000 statistics on cultural industries

“A deteriorating industrialized port city and cultural desert”

(Hassink &Lee, 2018)

However…

• A vibrant art and cultural hub during the Japanese colonization and especially during the Korean War.

• 1924: Chosun Kinema Company (Korea’s first film producer) opened in Busan.

• Local theaters have long served as cultural spaces for citizens and workers in Busan throughout its industrialization (Samil: 1944-2006; Borim: 1955-2007; Samsung: 1955- 2007).

• Busan Youth Biennale took place from 1981-1995, voluntarily organized by local artists, before Korea’s first Biennale in Gwangju in 1995.

(8)

Assets and Resources

International festivals:

• Busan International Film Festival (BIFF) 1996~ present

Asia’s largest and internationally acknowledged film festival.

• Busan Biennale 1998 ~ present

Integrated three different art events (Busan Youth Biennale, Sea Art Festival, & Busan Outdoor Sculpture Symposium)

• Busan International Art Fair (BIAF) 2007~present

• Art Busan 2011~ present

Recorded the highest art fair sales in Korea in 2021, exceeding KIAF. Privately founded by a housewife/company manager born and raised in Busan: Sohn, Younghee.

Cultural infrastructure:

• Busan Cinema Center 2011.

• Busan Museum of Contemporary Art 2018.

• Dream Theater 2019

• Busan International Art Center 2021

• Busan Opera House 2023 Other notable mega-projects:

• Busan North Redevelopment project 2008~2022.

Urban revitalization/regeneration projects with arts and culture.

• Creative City Division, Busan City Hall 2010~ present

(9)

Busan’s CCIs vision and strategies

• 2001: Master plan titled “Ocean Capital”

• 2005: Dynamic Busan 2020 Road Map

Overall vision: to become the “Ocean Capital” of the 21st century.

• 2007: 2020 Culture city project.

A culture city based on art and entertainment.

Development of cultural spaces and landmarks

Promotion of cultural industries based on film (Asia’s Cineport Busan)

Develop a city of

entertainment, exhibition, and leisure

Build a world-class museum

Build Busan Art Center

Build National Busan library

Expand exhibition and convention facilities.

Build Busan Film Center

Build one-stop center for film production

Build Busan Cultural Contents Complex

Build a Busan film museum.

Build ocean them park.

Build national ocean museum.

Build cultural temple experience town.

2020 Culture city project:

• To promote cultural industries as the new development drive in knowledge-based economy.

• To build the image as a cultural city and to provide citizens with cultural welfare by developing landmark cultural facilities.

(10)

Busan’s CCIs vision and strategies

• 2001: Master plan titled “Ocean Capital”

• 2005: Dynamic Busan 2020 Road Map

Overall vision: to become the “Ocean Capital” of the 21st century.

• 2007: 2020 Culture city project.

• 2011: Soft Power City

• A new development paradigm along 3C’s (Creativity, Coexistence, and Cross-Border).

• 2015: Busan 2030 vision and strategies: Smart Busan

Overall vision: to focus on people, technology and culture.

• 2019: Busan culture 2030 vision

Overall vision: citizen-led, happy culture, global maritime cultural city

• 4 key values: maritime, diversity, creativity, innovation.

• 4 goals:

• Maritime cultural city, where culture enables local and global communications.

• Inclusive cultural city, overflowing with diversity.

• Integrated creative city, where creativity builds cultural ecosystem.

• Cultural governance city, together with citizens.

Busan as a city of film:

• 1996: BIFF (Busan International Film Festival) locally initiated.

• 2000: Busan announced its vision to become the hub of film industry in Asia.

• 2004-2011: Ministry of Culture and Tourism designated Busan as Cine Culture City.

• 2014: UNESCO Creative City of Film.

• 2021: Designated deputy coordinator of UNESCO Creative City of Film.

(11)

Creative city Busan

Subculture

Against the mainstream Independent character Younger generation

Catalyst for social change

Maritime culture

Openness Free spirit Early adopters

Accustomed to fast changes

Capability to create something out of nothing

BIFF

City of Film Culture City

Creative City Busan

(12)

Enabler: City of Film

Maritime culture Subculture BIFF (initiator)

Asia, Young, Non-competition

-Asian Film Academy -Busan Asian

Film School -7 universities:

film related depts.

-Korea Academy of Film Arts

-Busaners passionate abt.

film

-BMDB CINEMA -Korea’s advanced ICT

environment

-UNESCO Creative City

Network -Busan Film Commission -Asia Project

Market -BCC(Foundation)

-Independence of BIFF

-BIFF -Cine Culture City

-Domestic &

international network by key

experts -Financial support

from the city hall (20%) and local

companies -Cinemahouse

hotel (closed down-COVID-19)

-Residency programs -Haeundae beach

hotels -Old neighborhood theaters (closed)

-Long history of Korean cinema

-Unique urban environment -Haeundae beach:

modeled after Cannes film

festival -Unique strategy

(13)

Enabler: Culture City

Maritime culture Subculture

-Artists with strong Busan

identity -Busaners valuing

culture -Local cultural

planners / activists / liaison

actors

-Korea’s advanced ICT

environment

-Busan Cultural Foundation -Creative City Division (Busan

City Hall) -Yeongdo Culture

City Center

-National funding (Culture City project; Sanbok

Renaissance project) -BCF: Financing

subculture projects -Unique urban

landscape -Empty homes,

schools, &

factories

-Active international

exchanges -First city to promote culture

diversity

(14)

City of FILM

Social, spatial, and economic outcomes

Social

Internal branding

Community activities

Growth of talents

Spatial

KIFF plaza

Busan Cinema Center (public use)

Busan Cinema Center

Busan Film Anima

-tion Game Broad-

casting Music Total

1999 2.3 0.9 2.6 5.3 1.2 2.7

2018 4 4 6 3 6 6

Econ

External branding

Tourism

MICE

Film industry / Centum cluster(?)

Cultural industry firms (national %)

(15)

Social, spatial, and economic outcomes

Culture City

sustainable development

Social

Inclusive governance

Culture for everyday life

Community development

Pursuit of SDGs

Spatial

Regeneration

Cultural places for neighbor- hoods

Econ

Tourism

More livelihood opportunities for local residents

Pursuit of SDGs

Creativ e city for res ili en t Busa n

The root of creative city Busan

(16)

Conclusion and lessons learned

Implications for international community:

• People are the most critical asset.

• Actively search and nurture local strengths and uniqueness.

• Be open minded and learn from others. Networking is important.

• Funding matters. But…

• Governance: the government is kept at arm’s length, allowing the local experts to carefully plan and manage projects.

BIFF Maritime cultural characteristics Subculture = City of Film & Culture for SDGs The seed of creativity:

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