• 검색 결과가 없습니다.

LECTURE 6: E-COMMERCE PAYMENT SYSTEMS 1. TYPE OF PAYMENT SYSTEMS

N/A
N/A
Protected

Academic year: 2022

Share "LECTURE 6: E-COMMERCE PAYMENT SYSTEMS 1. TYPE OF PAYMENT SYSTEMS"

Copied!
5
0
0

로드 중.... (전체 텍스트 보기)

전체 글

(1)

1

LECTURE 6: E-COMMERCE PAYMENT SYSTEMS 1. TYPE OF PAYMENT SYSTEMS

 _________________________

 Most common form of payment in terms of number of transactions

 Instantly convertible into other forms of value without intermediation

 _________________________

 Funds transferred directly via a signed draft or check from a consumer’s checking account to a merchant or other individual.

 Second most common payment form in U.S. in terms of number of transactions

 _________________________

 Credit card associations (Visa, Master)

 Issuing banks (City bank)

 Processing centers (Verification of accounts and balances)

 _________________________

 Funds deposited into account, from which funds are paid out or withdrawn as needed, e.g. debit cards, gift certificates

 Peer-to-peer payment systems (PayPal)

 _________________________

 Accounts that accumulate expenditures and to which consumers make period payments

 E.g. Utility, phone, etc.

(2)

2

2. E-COMMERCE PAYMENT SYSTEMS 2.1. ONLINE CREDIT CARD TRANSACTION

 ____________________: A financial intermediary that authenticates credit cards and verifies account balances.

 Limitations of online credit card payment

 Security

 Nether merchant nor the consumer can be fully authenticated (fake website, consumers’ repudiation)

 Cost

 Transaction costs (particularly for the micro payment, less than $10)

(3)

3

 iTunes Store: Apple aggregates your purchases a 24-hour period and posted to your credit card account as a total for the period, not as an individual song purchases.

 Social equity

 Are the credit cards democratic?

 Poor risks because of low incomes.

2.2. DIGITAL WALLETS

 Emulates functionality of wallet by

 ____________________________________,

 ____________________________________, and

 ____________________________________

 Early efforts to popularize failed

 Newest effort: Google Checkout

 eBay’s refusal to allow merchants to use Google Checkout.

2.3. DIGITAL CASH

 Value storage and exchange using tokens that represents cash value.

 Most early examples have disappeared; protocols and practices too complex

2.4. ONLINE STORED VALUE SYSTEMS

 Based on value stored in a consumer’s bank, checking, or credit card account

 ______________________

 Purchased by eBay in 2002

 Process $71 billion in 2009

 87 million registered users

 “No personal credit information” has to be shared among the users

 The service can be used by individuals to pay one another even in small amounts

(4)

4

 _________________________

 Embedded chip that stores personal information

 Contact & Contactless type (that use RFID)

 Mass transit system, Highway toll payment system

 Integrated with the mobile wireless e-commerce payments

2.5. DIGITAL ACCUMULATING BALANCE PAYMENT SYSTEM

 Users accumulate a debit balance for which they are billed at the end of the month

 Ideal for purchasing intellectual property on the Web such as single music tracks, chapters of books, or articles from a newspaper

 ___________________________ (owned by eBay) – Consumers do not enter their credit card information online. Instead use the birth date and last four digits of SSN.

2.6. MOBILE PAYMENT SYSTEMS

 Use of mobile handsets as payment devices well-established in Europe, Japan, South Korea

 E-money (stored value)

 Mobile debit cards

 Mobile credit cards

 Not as well established yet in U.S

 Two ways to use the smartphone as a contactless payment system.

 Embedded ____________ chips

 ____________ (Near Field Communication)

 RFID sticker

 SMS Texting

 Register the phone with PayPal by entering the authentication code received by the phone.

 Text to PayPal requesting the payment.

(5)

5

 PayPal calls them back to confirm, and after confirmation, sends the money to the recipient.

3. ELECTRONIC BILLING PRESENTMENT AND PAYMENT (EBPP)

3.1. EBPP SYSTEM

 Cost of paper bill: $3 - $7 v.s. Cos of online payment: 20 to 30 cents

 EBPP

 Online payment systems for monthly bills

 Improvement of cash flow

 65% + of households in 2010 used some EBPP; expected to continue to grow

3.2. EBPP BUSINESS MODELS

 Two competing EBPP business models:

 Telephone

 Utilities

 Credit card companies

 Financial institutions

 Portals

 Yahoo! Bill Pay

 Bills.com

 Paytrust.com

참조

관련 문서